Summary
Written by a model from the transcript; not yet reviewed.
The hosts spend this episode discussing the tactical strategy game Star Wars Zero Company, often called Star Wars XCOM, exploring its gameplay, story during the Clone Wars, and the dark cloud of studio layoffs and EA's acquisition. All three hosts express deep enthusiasm for the game's combat mechanics, character writing, and voice acting by returning actors like Dee Bradley Baker, though they note some UI fiddliness and visual bugs resulting from studio pressures. Later in the episode, the hosts share their current obsessions in update segments, covering the co-working game On Together, the third season of the Apple TV+ show Silo, and the emotional cooperative puzzle game Big Walk.
- Players can optimize turn-based combat by utilizing an Astromech to transfer action points and chaining sniper executions. 17:49
- Playing the game on hard difficulty adds a meaningful challenge by introducing permanent character death after three injuries. 32:31
- The third season of the Apple TV+ show Silo recovers its momentum with a compelling amnesia plot and Lost-like finale. 55:25
- The co-working game On Together provides a productive virtual workspace complete with a gentle Pomodoro timer and fun mini-games. 52:10
- Big Walk creates a uniquely supportive and patient cooperative experience by stripping away communication and text prompts at the end. 59:48
Chapters
- 0:13Podcast Intro and Episode Hook
Hosts introduce Triple Click and announce the focus on Star Wars Zero Company.
- 3:24ZCOM Naming Origin and Game Overview
Discussion of the nickname ZCOM, its origin, and a quick rundown of gameplay mechanics and story setting.
- 5:38EA Ownership and Development Concerns
Hosts discuss EA’s recent acquisition by the Saudi Royal Fund and staff furloughs affecting game support.
- 7:06Tactical Mechanics and Action Economy
Deep dive into turn-based tactics, action points, the Astromech’s role, and the advantage system.
- 8:21Gameplay Experience and Character Love
Each host shares personal enjoyment, character attachment, and the impact of permadeath on playstyle.
- 12:00Future Updates and Community Feedback
Speculation on patches, community interaction, and the potential for improved balance and features.
- 32:31Difficulty Settings and Injury System
Comparison of normal, medium, and hard modes, explaining injuries, BAFTA tanks, and strategic depth.
- 34:47User Interface and Accessibility
Hosts critique the UI’s fiddliness, discuss controller support, and mention visual bugs.
- 42:22Fathom and Phantom Menace Humor
The hosts riff on the timing of jokes about Star Wars’ Phantom Menace and the character Fathom.
- 44:46Writer Constraints and Optional Storylines
Discussion of how game writers handle character deaths and optional scenes, and the financial limits that shape narrative choices.
- 46:52Steam Concurrent Players and Sales Hopes
Review of the game’s peak concurrent players on Steam and speculation on whether early sales will sustain the studio.
- 49:24On Together Co‑Working Game Update
An in‑depth update on the co‑working game On Together, its mechanics, social aspects, and Pomodoro timer feature.
Highlights
- 3:03
Star Wars XCOM Releaseinsight
The hosts introduce Star Wars Zero Company, breaking down its tactical isometric gameplay and how it compares to XCOM and Marvel's Midnight Suns.
- 6:29
Studio Layoffs and Furloughsdata
The hosts discuss the unfortunate meta-story surrounding the game, where most of the development staff was furloughed due to studio financial troubles.
- 9:59
Best of Both Worldsinsight
Jason explains why the game succeeds where XCOM and Midnight Suns faltered by combining authored character storytelling with deep tactical combat.
- 28:03
Astromech Broken Utilitystrategy
Kirk breaks down why the Astromech companion is nearly mandatory, carrying extra utility items and feeding action points to powerful squadmates.
- 51:33
Virtual Co-Working in On Togetherstory
Maddy gives an update on On Together, describing how its servers and gentle Pomodoro timer help users stay productive while hanging out.
- 1:04:25
The Five-Minute Waiting Puzzlestory
The hosts laugh about a specific Big Walk puzzle where players are locked in a room together with a couch and forced to wait five minutes.
Quotes
“I love it. I really, I'm enjoying it so much.”
Jason Schreier · 8:21 “a little game called Star Wars Zero Company, which is essentially Star Wars XCOM.”
Kirk Hamilton · 3:03 “And I heard that and I was like, is that, is that the same voice actor?”
Unnamed speaker · 11:28 “So you have four characters on your team. The opposing force can be anywhere from four to like 12.”
Kirk Hamilton · 29:32 “It's like she’s coming to kill you.”
Unnamed speaker · 42:47 “You just have to make it optional, right? Like, you create scenes that only play if Jay is still alive.”
Unnamed speaker · 44:52 “I was just sitting at my desk, just being holy shit, like, this is incredible.”
Jason Schreier · 58:48
Sponsored segments
- Maximum Fun 1:40–2:50
- Maximum Fun 1:14:25–1:15:12
About this episode
Kirk, Maddy, and Jason dive into Star Wars: Zero Company, the wonderful new strategy game that's best described as a cross between Star Wars and XCOM. They talk about the strategy, the characters, and what a bummer it is that the development team was furloughed before launch. This episode has a 95% chance to hit!
Transcript
16,225 words · 8 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
Topics
- Silo
- Big Walk
- Fathom
- Star Wars Zero Company
- Mass Effect
- On Together
- Destiny
- Phantom Menace
- Marvel's Midnight Suns
- Untitled Goose Game
Page updated · transcript and summary are machine-generated