Skip to content

Susan Kare: Designing Icons & Graphics For the Original Mac

Y Combinator Podcast

51m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

In this talk, legendary iconographer and designer Susan Kare reflects on her pioneering work creating the visual language of the original Macintosh, Windows 3.0, and digital avatars for companies like Facebook and Pinterest. She shares how she transitioned from welding life-sized sculptures to designing 16x16 pixel grids with system programmer Andy Herzfeld, developing iconic systems like the Chicago font, the Happy Mac, and the command key symbol. Throughout the presentation, Kare weaves together practical design principles—such as prioritizing simplicity for universal recognition—with invaluable creative advice she received from mentors like Paul Rand and Steve Jobs. This episode is worth listening to for its rare, first-hand historical insights into the origins of personal computing interfaces and timeless lessons on how constraints breed creativity.

  • Focus on making things meaningful and memorable by getting the core idea right before worrying about form. 1:33
  • Embrace design constraints rather than wishing for infinite options like a thousand colors. 7:31
  • Keep icon designs simple with a salient detail or two to ensure instant recognition. 17:40
  • Show multiple options to decision makers like Steve Jobs rather than just one. 49:16

Chapters

  1. 0:00
    Introduction and Background

    Susan Kare introduces herself and sets the stage for discussing her iconography work at Apple.

  2. 1:41
    Iconography Philosophy and Constraints

    Kare discusses the importance of metaphor, simplicity, and the constraints of early Macintosh hardware in icon design.

  3. 3:57
    First Icon Design Experience

    Kare describes her initial icon sketches, the constraints of 16x16 pixels, and the creative process that led to her hiring.

  4. 6:35
    Designing Macintosh Fonts and Icons

    She explains the creation of the Chicago font, the use of bitmap graphics, and the philosophy behind simple, memorable icons.

  5. 12:59
    Icon Development Tools and Process

    She details the development of the icon editor, the lack of tools, and how designers iterated manually on pixel grids.

  6. 15:29
    Icon Examples and Lessons Learned

    Kare shares specific icon stories, such as the Happy Mac, and the lessons about iteration and user perception.

  7. 29:02
    Post-Macintosh Projects and Design Work

    She outlines her later work for Microsoft, Facebook, Pinterest, and other clients, highlighting design challenges and successes.

  8. 37:43
    Design Advice from Influential Figures

    Kare compiles advice from Paul Rand, Steve Jobs, and others, emphasizing clarity, simplicity, and realistic expectations.

  9. 51:17
    Closing Reflections and Gratitude

    She thanks Y Combinator, reflects on her career, and expresses gratitude for the opportunity to share her stories.

Highlights

  • 2:04

    Transition From Welding To Techstory

    Before joining Apple, the guest was welding a life-size hog in her garage. This lonely experience left her hungry for teamwork, leading her to accept a role creating small symbols for a new computer.

  • 3:48

    Fake Credentials For An Interviewstory

    Lacking a computer background, the guest brought typography books under her arm to her Apple interview to look knowledgeable. Ironically, that exact interview notebook is now in MoMA's permanent collection.

  • 5:39

    Improving The Original System Screendata

    On her first day at Apple, the guest was shown a screen to improve, which featured the text "do it". This was quickly changed because people kept misreading it as "dolt".

  • 17:40

    The Power Of Minimal Icon Detailinsight

    Drawing inspiration from Scott MacLeod's insights on comics, the guest explains that simpler faces and objects allow everyone to project themselves onto them, avoiding unnecessary and distracting details.

  • 21:03

    Replacing The Hourglass Cursorstrategy

    Breaking from tradition, the guest opted to design a watch cursor instead of a traditional hourglass to update the concept for the 1980s.

  • 22:58

    Designing The Command Key Symbolstory

    When Steve Jobs banned multiple apple logos on the keyboard, the guest searched for a symbol representing commands, discovering a four-leaf clover-like feature marker used in Sweden.

  • 33:20

    What Sells Best As A Digital Giftdata

    During her time working on a digital gift shop for Facebook, the guest learned that cute items trumped expensive luxuries, with teddy bears and the kiss mark becoming all-time best sellers.

  • 38:58

    Paul Rand's Price For The NeXT Logostory

    When asked to pitch on a logo design contest, legendary designer Paul Rand demanded one hundred thousand dollars for a single logo and stated they would like it.

Quotes

  • “And something he told me was always focus on making things meaningful and memorable.”
    Unnamed speaker · 1:33
  • “I was lucky to work with him.”
    Unnamed speaker · 1:29
  • “I was a total art major, didn't know anything about computers and was lucky enough to work at Apple on the Macintosh as the Macintosh artist.”
    Unnamed speaker · 1:51
  • “We put it in the title bar, experimented a lot with, till we came up with those lines.”
    Unnamed speaker · 9:55
  • “And I think the heart of that is have a good idea and then the form will follow.”
    Unnamed speaker · 1:41
  • Y Combinator 51:19–51:41

About this episode

Susan Kare joined Apple as an art history PhD who barely knew anything about computers. She went on to design many of the icons, typefaces, and symbols that helped make the original Macintosh feel understandable and human, defining a visual language for personal computing that still influences software today. At Startup School 2026, Susan shares the stories behind the Happy Mac, Command key, Chicago font, and more, along with the design lessons she learned from Steve Jobs, Paul Rand, and the original Mac team: make things meaningful and memorable, embrace constraints, iterate constantly, and use just enough detail to make an idea instantly clear. Transcript: https://www.ycrootaccess.com/p/susan-kare-on-designing-the-original

Transcript

0:00
51:44

6,335 words · 1 speaker

Topics

  • Apple
  • Macintosh
  • Next
  • Pinterest
  • Facebook
  • UPS
  • IBM
  • General Magic
  • Franklin Institute Science Museum
  • MoMA

Page updated · transcript and summary are machine-generated