How Do We Feel About BioWare Closing? [Mailbag]
Hosted by Jason Schreier, Kirk Hamilton and Maddy Myers
- 1h 21m
- Transcript
Summary
Written by a model from the transcript; not yet reviewed.
This episode of Triple Click opens with a listener mailbag question about the recent closure of BioWare by EA, leading the hosts to discuss the studio's slow decline, corporate mismanagement of games like Dragon Age: The Veil Guard, and the human cost of industry layoffs. Following this, the hosts answer listener questions on how their reviews of games like Final Fantasy, Dragon Age 2, and Modern Warfare have aged over time, which Sopranos characters they would insert into video games, and what games they would want to play inside the Las Vegas Sphere. They also explain the complex logistics of review codes and security NDAs, and debate the varied motivations behind video game leaks.
- Understand that video game review codes are tied to specific platform accounts, stability branches, and strict embargoes to maintain launch fairness. 29:47
- Recognize that studio closures often impact hundreds of developers long before a brand name officially disappears. 8:15
- Challenge yourself with unfamiliar game genres to discover hidden masterpieces and expand your critical appreciation. 55:32
Chapters
- 0:00Episode Introduction
Hosts introduce the episode and set the stage for the discussion.
- 2:48Discussion of BioWare’s Legacy and Industry Impact
They reflect on BioWare’s history, the loss of iconic studios, and how other companies are filling the void.
- 3:49BioWare Closure Emotional Reactions
The hosts share their feelings about BioWare's closure, noting sadness and the impact on the industry.
- 28:36Listener Question on Review Codes and Leak Prevention
The segment explains how review codes work, security measures, and the consequences of leaks.
- 36:55Listener Question on Explaining Games to Non-Gamers
Hosts discuss strategies for explaining modern games to people unfamiliar with gaming culture.
- 43:10Listener Question on Game Leaks and Motivations
The episode concludes with a discussion on why leaks happen and their impact on developers and audiences.
- 44:03Internet Clout and Money in Leaks
Discussion on how internet clout and real money drive leak culture.
- 45:09Motivations Behind Product Leaks
Exploration of why people leak product information, from curiosity to revenge.
- 51:06Break and Advertisements
Hosts take a short break, share ad reads, and return to the show.
- 52:43Ace Combat 8: Wings of Thieve Deep Dive
Kirk gives an extensive review of Ace Combat 8, covering gameplay, story, and music.
- 1:08:56Maddy's One More Thing: Alison Bechdel Comics
Maddy recommends Alison Bechdel's "Dykes to Watch Out For" and discusses its cultural relevance.
- 1:20:00Episode Wrap‑Up and Credits
Hosts conclude the episode, thank listeners, and provide show credits and links.
Highlights
- 3:42
BioWare Studio Closure Reflectionsinsight
The hosts discuss EA closing BioWare 19 years after the initial acquisition, noting it felt like a slow death following the gutting of the studio after Dragon Age: The Veil Guard.
- 15:35
Revisiting Past Game Reviewsdebate
The hosts debate whether their opinions on games they reviewed have changed over time, with Kirk expressing newfound appreciation for Dragon Age 2 and Rocksmith.
- 20:55
Sopranos Characters in Video Gamesinsight
Answering a listener question, the hosts pitch adding characters like Paulie Walnuts to Metroid or Dr. Melfi as a therapist for video game protagonists.
- 24:29
Playing Games at the Sphereinsight
The hosts discuss technical and graphical limitations of playing massive games inside the Las Vegas Sphere, comparing the immersion to advanced virtual reality.
- 29:02
How Review Codes Workstrategy
The hosts explain the logistics of digital review codes, beta builds, security measures, and the legal consequences of breaking embargos.
- 36:55
Explaining Games to Non-Gamersstrategy
The hosts offer strategies for explaining complex sandbox and open-world video game hobbies to parents and non-gamers who only understand traditional win-lose conditions.
- 44:03
Why People Leak Informationinsight
The hosts analyze the psychological and external motivations behind video game leaks, ranging from internet clout and spite toward employers to financial incentives.
Quotes
“End of an era, as EA has shut down Bioware, the RPG studio behind Mass Effect and Dragon Age and many other games.”
Jason Schreier · 3:35 “Portland is like full of children. It's kind of an awesome thing about the city.”
Kirk Hamilton · 1:31 “I saw someone put out a list of all of the beloved PC studios that EA has closed: Bullfrog, Westwood, Origin, Pandemic, Maxus, and just now Bioware. And that was striking.”
Kirk Hamilton · 5:01 “I don't know. I mean, it's sad. Like, the human aspect of it all is really sad, because it's just like another 50-something people.”
Jason Schreier · 8:13 “That's beyond internet clout. That's real money.”
Kirk Hamilton · 44:18 “People might have a few reasons for leaking product information.”
Jason Schreier · 45:09 “I think there can be a little bit of a powerful feeling to like knowing someone, sharing it with someone else.”
Jason Schreier · 48:40 “I think there's a little bit of a powerful feeling to like knowing someone, sharing it with someone else.”
Jason Schreier · 48:40
Sponsored segments
- Triple Click 50:55–51:06
- Maximum Fun Podcast Network 1:20:44–1:20:58
About this episode
Kirk, Maddy, and Jason open up the mailbag to answer some listener questions. Have we ever changed our minds about a game we reviewed? Why do people leak video games? And how are we feeling about BioWare's closure?
Transcript
16,521 words · 7 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
Topics
- Bioware
- GTA
- Dragon Age
- EA
- Mass Effect
- Portland
- Ace Combat 8
- Call of Duty
- Red Dead Redemption 2
- GTA VI
Page updated · transcript and summary are machine-generated