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Big Walk Made Us A Better Podcast

Triple Click

Hosted by Jason Schreier and Kirk Hamilton

1h 16m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

The hosts discuss Big Walk, the new multiplayer puzzle game from House House, which they have been playing together as a core trio. They explore how the game's strict proximity chat, lack of formal tutorializing, and low-pressure mechanics create a uniquely collaborative experience reminiscent of a corporate retreat or a Destiny raid. Later, the hosts share various cultural recommendations in their usual segment, discussing television adaptations, political thrillers, and a critically acclaimed debut novel.

  • Do not use external voice chat apps like Discord when playing Big Walk, as the in-game proximity chat and physical distance limitations are essential to how the puzzles and communication function. 9:06
  • The game automatically scales its puzzles based on the number of players on the server, ensuring that group dynamics and cooperative problem-solving remain central whether playing with two people or four. 15:12
  • Fans of Jane Austen adaptations who want to see a fresh narrative can watch The Other Bennett Sister on Amazon Prime via BritBox, which tells the story of the fifth sister after the events of Pride and Prejudice. 51:22
  • Viewers looking for a propulsive spy thriller can check out the first season of Homeland on Hulu, which features acclaimed performances by Claire Danes and Damian Lewis. 56:38

Chapters

  1. 0:03
    Podcast Intro and Big Walk Announcement

    Hosts introduce the episode, announce their plan to play Big Walk during the podcast, and promote the show’s sponsorship program.

  2. 0:59
    Game Overview and Developer Background

    The team explains Big Walk’s origins, its connection to House House’s previous hit, and the multiplayer-only design.

  3. 2:10
    Transition to Game Discussion

    Hosts shift focus from promotion to a detailed discussion of Big Walk’s mechanics and design philosophy.

  4. 6:00
    Team Dynamics and Social Experimentation

    The conversation turns to how playing together mirrors corporate retreats, leadership roles, and the fun of being separated.

  5. 8:55
    Storytelling Through In‑Game Events

    Hosts recount a memorable chairlift incident, walkie‑talkie mishap, and the design choices that enable spontaneous moments.

  6. 10:00
    Design Philosophy: Low‑Level Friction and Playfulness

    Discussion of how the game’s minimal friction, playful mechanics, and lack of fast travel create a relaxed, exploratory experience.

  7. 42:04
    Big Walk Overview and Design Philosophy

    The hosts discuss the core concept of Big Walk, its handcrafted puzzles, and how it differs from other trend‑chasing service games.

  8. 46:23
    Civic Architecture and Playful Design Elements

    The conversation turns to how Big Walk’s environments echo civic playgrounds, emphasizing intentional, handcrafted spaces.

  9. 48:16
    Sound Design and Proximity Chat Magic

    They explore how audio cues and proximity chat create intimate moments and enhance the walking experience.

  10. 49:44
    Playtime Plans and Future Episodes

    The hosts announce their upcoming plans to play Big Walk together and tease future episodes.

  11. 51:22
    The Other Bennett Sister Review

    They discuss the new Pride‑and‑Prejudice‑spinoff, its focus on Mary Bennet, and why it’s worth watching.

  12. 57:21
    Homeland Pilot and Season 1 Breakdown

    The hosts dissect the Homeland pilot, Claire Danes’ performance, and their expectations for the series.

Highlights

  • 3:30

    Surprising Parallels with Somainsight

    The hosts jokingly compare Big Walk to the dark philosophical horror game Soma, noting that in both games your body is left behind with X's on it when you disconnect.

  • 6:37

    Proximity Chat and Barriersstrategy

    The guest explains that Big Walk only features online multiplayer with mandatory proximity chat, meaning players must walk close to one another to speak and hear each other.

  • 15:31

    Scaling Puzzles for Group Sizedata

    The guest discusses how server creation allows picking player counts up to four-plus, which automatically adjusts puzzle designs to fit the size of the team.

  • 18:00

    Making Games vs Team Frictioninsight

    The host draws a parallel between leading a puzzle group in Big Walk and creative collaboration in game development, noting how larger teams make communication exponentially harder.

  • 21:32

    Accidental Solo Chairlift Ridestory

    The host accidentally rides away on the newly unlocked ski lift alone while holding both walkie-talkies, leading the other players to head in the opposite direction.

  • 51:22

    Expanding Jane Austen's Universeinsight

    The host recommends The Other Bennett Sister, a TV show following Mary Bennet for eight episodes past the conclusion of Pride and Prejudice.

  • 56:35

    Discovering the Homeland Pilotstory

    The host recounts stumbling upon the 2011 political thriller Homeland on Hulu and praising its gripping pilot episode and Claire Danes's performance.

  • 1:04:20

    Author Listens to the Podcaststory

    The host shares the coincidence of downloading Cave Akbar's novel Martyr on Kindle just as the author emailed the show to say he is a listener.

Quotes

  • “It is kind of like Soma in that when you disconnect, your body is left behind with X's on it, and then you come back in and a new body.”
    Jason Schreier · 3:30
  • “Proximity chat is turned on, and that is how you will communicate with your fellow players.”
    Kirk Hamilton · 6:37
  • “I think that one is the communication that you mentioned, Kirk, and just the way that it's designed.”
    Jason Schreier · 8:55
  • “I think this just really appeals to that and so does Peak and so does Mechachameleon and many other games that have been really popular in recent years.”
    Jason Schreier · 42:36
  • “And I think this just really appeals to that and so does Peak and so does Mechachameleon and many other games that have been really popular in recent years.”
    Jason Schreier · 42:36
  • “I think it's an interesting choice.”
    Unnamed speaker · 43:38
  • MaximumFun 0:59–2:10

About this episode

Welcome to Big Walk, a Triple Click corporate trust exercise that has made us all better co-workers and better people. Kirk, Jason, and Maddy break down the new hit game from House House and talk about their experiences playing it together... and falling off cliffs.

Transcript

0:00
1:16:30

15,825 words · 6 speakers

Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.

Topics

  • Big Walk
  • walkie-talkie
  • Peak
  • Destiny
  • Untitled Goose Game
  • Homeland
  • Martyr
  • Soma
  • proximity chat
  • Billions

Page updated · transcript and summary are machine-generated