Are Modern Games Too Hand-Holdey? [Mailbag]
Hosted by Jason Schreier and Kirk Hamilton
- 1h 12m
- Transcript
Summary
Written by a model from the transcript; not yet reviewed.
This mailbag episode features the hosts answering listener questions about video game habits, entering the game industry during tough economic times, the handholding controversy surrounding Marvel's Wolverine, the episodic nature of Deltarune, the origin of the show's intro, and potential book-to-game adaptations like Dungeon Crawler Carl. The conversation ranges from practical advice for aspiring developers to debates over modern game design tropes like scent trails and glowing UI elements. Later in the episode, the hosts share their current obsessions in their signature segment, discussing everything from the time-loop platformer Echo Weaver to Alexandre Dumas's classic novel The Count of Monte Cristo.
- When starting a video game, develop the habit of thoroughly reviewing the menus and accessibility settings to find useful lore and transformative options. 4:51
- Aspiring game developers facing a tough industry can start by building small local projects and finding collaborators rather than getting overwhelmed by the entire market. 5:13
- Players looking for a metroidvania that merges speedrunning with an Outer Wilds time-loop mechanic should check out Echo Weaver. 46:59
- Alexandre Dumas's The Count of Monte Cristo is a surprisingly funny, melodramatic, and readable 19th-century revenge classic. 32:54
Chapters
- 0:04Podcast Intro and Host Greetings
The hosts introduce themselves and set the stage for the episode’s mailbag questions.
- 2:47Mailbag Launch and Question Overview
The hosts explain the focus of the episode on listener questions about gaming habits and handholding.
- 8:29Menu Exploration Habit
Kirk shares his habit of reviewing game menus before starting, highlighting the value of accessibility settings.
- 27:51Delta Rune and Youth Appeal
The hosts discuss the appeal of Delta Rune to younger players and their personal experiences with the game.
- 32:02Intro Music and Branding Origins
The hosts reveal how the iconic intro music and tagline were created and the playful intent behind them.
- 34:31Dungeon Crawler Carl Adaptation Debate
The panel debates the feasibility of adapting the Dungeon Crawler Carl books into a video game.
- 37:19Book-to-Game Adaptation Wishlist
Each host lists favorite books they’d love to see turned into games, covering heists, fantasy, and stealth.
- 41:43Intro and Mailbag Wrap‑Up
Hosts finish the mailbag segment, answering a final question and discussing editing quirks.
- 42:28Clown Horn Editing Ritual
Maddy and Jason brainstorm a whimsical editing cue, debating its frequency and style.
- 43:48Bisexual Visibility and Naming
The trio humorously wrestles with how to announce updates, touching on bisexual representation.
- 53:36BookTok Classic: The Count of Monte Cristo
Kirk shares his experience reading Dumas’s novel, reading excerpts, and reflecting on its themes and modern relevance.
- 1:07:14Podcast Recommendation: Dolly Parton’s America
Maddy recommends the Radiolab series about Dolly Parton, outlining its structure and appeal.
Highlights
- 2:16
Wasted Time in RPGsinsight
Jason and the other hosts discuss the time-wasting habit of backtracking in JRPGs to grab chests on alternate paths before proceeding down the main route.
- 6:45
The guest admits to a recurring bad habit of selling valuable items and armor in video games to clear inventory, sometimes regretting it later.
- 11:08
Advice for Aspiring Developersstrategy
The hosts advise listeners wanting to start a game studio to either live with parents, find a low-impact day job, or use modern tools to build games in their spare time.
- 17:45
The Wolverine Scent Trail Debatedebate
The hosts break down the backlash against Marvel's Wolverine, noting that redundant guidance systems and mandatory blue scent trails created frustration for players.
- 26:18
Control's Lack of Paintinsight
The hosts contrast heavily handholdy games with Control, noting that Remedy deliberately avoided yellow paint to force players to explore non-Euclidean spaces.
- 46:38
Echo Weaver Overviewstrategy
The host pitches Echo Weaver as an Outer Wilds-style time-loop game combined with 2D platforming, speedrunning, and knowledge-based shortcuts.
Quotes
“I think if you're thinking really big, the way that Sophie might be in thinking about this question, you know, what's going on with the games industry, and why, what do I do in the face of so much terrible news?”
Kirk Hamilton · 14:29 “I love platformers, I love metroidvanias, I've always wanted to make one, but they're a dime a dozen.”
Jason Schreier · 46:50 “I would come in, I would clown noise in, and then I would be like, "Yeah, well, the jerks are called."”
Jason Schreier · 42:45 “The Penguin is like widely held up to be the best one.”
Kirk Hamilton · 55:54 “I think I may aspire to that honor," said Danglars with one of those fatuous smiles, "which had the same effect on Monte Cristo as the pallid moons that inferior painters plant on the sky above their ruins."”
Kirk Hamilton · 57:39 “The story of revenge is like maybe one of, it's maybe the most famous story of revenge of all time.”
Kirk Hamilton · 1:00:09
Sponsored segments
- Maximum Fun 1:11:15–1:11:29
About this episode
The Triple Click gang opens up the mailbag to answer some of your best questions. What are our video game habits? What books would make for good video games? And does Wolverine's hand-holding go too far?
Transcript
15,006 words · 7 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
Topics
- Triple Click
- The Count of Monte Cristo
- Outer Wilds
- The Three Musketeers
- Echo Weaver
- Dolly Parton's America
- Radiolab
- Game File
- Metroidvania
- Strong Songs Live
Page updated · transcript and summary are machine-generated