Hosted by Jason Schreier and Kirk Hamilton
Written by a model from the transcript; not yet reviewed.
This mailbag episode features the hosts answering listener questions about video game habits, entering the game industry during tough economic times, the handholding controversy surrounding Marvel's Wolverine, the episodic nature of Deltarune, the origin of the show's intro, and potential book-to-game adaptations like Dungeon Crawler Carl. The conversation ranges from practical advice for aspiring developers to debates over modern game design tropes like scent trails and glowing UI elements. Later in the episode, the hosts share their current obsessions in their signature segment, discussing everything from the time-loop platformer Echo Weaver to Alexandre Dumas's classic novel The Count of Monte Cristo.
The hosts introduce themselves and set the stage for the episode’s mailbag questions.
The hosts explain the focus of the episode on listener questions about gaming habits and handholding.
Kirk shares his habit of reviewing game menus before starting, highlighting the value of accessibility settings.
The hosts discuss the appeal of Delta Rune to younger players and their personal experiences with the game.
The hosts reveal how the iconic intro music and tagline were created and the playful intent behind them.
The panel debates the feasibility of adapting the Dungeon Crawler Carl books into a video game.
Each host lists favorite books they’d love to see turned into games, covering heists, fantasy, and stealth.
Hosts finish the mailbag segment, answering a final question and discussing editing quirks.
Maddy and Jason brainstorm a whimsical editing cue, debating its frequency and style.
The trio humorously wrestles with how to announce updates, touching on bisexual representation.
Kirk shares his experience reading Dumas’s novel, reading excerpts, and reflecting on its themes and modern relevance.
Maddy recommends the Radiolab series about Dolly Parton, outlining its structure and appeal.
Wasted Time in RPGsinsight
Jason and the other hosts discuss the time-wasting habit of backtracking in JRPGs to grab chests on alternate paths before proceeding down the main route.
The guest admits to a recurring bad habit of selling valuable items and armor in video games to clear inventory, sometimes regretting it later.
Advice for Aspiring Developersstrategy
The hosts advise listeners wanting to start a game studio to either live with parents, find a low-impact day job, or use modern tools to build games in their spare time.
The Wolverine Scent Trail Debatedebate
The hosts break down the backlash against Marvel's Wolverine, noting that redundant guidance systems and mandatory blue scent trails created frustration for players.
Control's Lack of Paintinsight
The hosts contrast heavily handholdy games with Control, noting that Remedy deliberately avoided yellow paint to force players to explore non-Euclidean spaces.
Echo Weaver Overviewstrategy
The host pitches Echo Weaver as an Outer Wilds-style time-loop game combined with 2D platforming, speedrunning, and knowledge-based shortcuts.
“I think if you're thinking really big, the way that Sophie might be in thinking about this question, you know, what's going on with the games industry, and why, what do I do in the face of so much terrible news?”
“I love platformers, I love metroidvanias, I've always wanted to make one, but they're a dime a dozen.”
“I would come in, I would clown noise in, and then I would be like, "Yeah, well, the jerks are called."”
“The Penguin is like widely held up to be the best one.”
“I think I may aspire to that honor," said Danglars with one of those fatuous smiles, "which had the same effect on Monte Cristo as the pallid moons that inferior painters plant on the sky above their ruins."”
“The story of revenge is like maybe one of, it's maybe the most famous story of revenge of all time.”
The Triple Click gang opens up the mailbag to answer some of your best questions. What are our video game habits? What books would make for good video games? And does Wolverine's hand-holding go too far?
15,006 words · 7 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
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