Summary
Written by a model from the transcript; not yet reviewed.
The hosts and guest Ron Funches explore the new Game Freak action RPG Beast of Reincarnation, analyzing its unusual blend of mechanics, post-apocalyptic aesthetic, and heavy pacing issues while comparing it to superior titles like Lies of P and Nier. They also discuss a variety of other games, including the top-down roguelike Sephira, Spirits Abyss, and the fighting game Avatar Legends, before debating hardware obsolescence, inverted control schemes, and recommendations for mobile titles like Idol Obelisk Miner.
- Using the shoulder buttons for attacks in Metroidvania games can make jump attacks much easier to execute. 33:36
- Standard control schemes allow for higher speed while inverted controls result in higher precision and accuracy. 37:34
- Idle Obelisk Miner offers a detailed and deeply satisfying math-driven progression system for mobile players. 39:01
- Emulation handheld devices like Ambernic provide an affordable and convenient way to replay classic games on the go. 42:17
Chapters
- 0:00Opening Banter About Pokémon’s Dark Side
The hosts riff on the hidden, darker themes lurking beneath Pokémon’s bright surface, joking about nether realms and trapped Pokémon.
- 0:34Deep Dive Into Game Freak’s New Action RPG
They unpack Beast of Reincarnation, discussing its story, combat mechanics, pacing, and how it compares to Souls‑like titles.
- 21:35Sponsored Segment: Alienware Gaming Systems
A brief commercial break promotes Alienware laptops, highlighting performance and graphics for diverse gaming styles.
- 22:28Honorable Mentions & Indie Game Highlights
The trio showcases lesser‑known titles such as Sephira, Spirits Abyss, and Avatar Legends, sharing gameplay impressions and unique features.
- 38:39Reader Mail & Mobile Game Recommendations
Listeners’ questions spark a discussion on mobile gaming trends, with suggestions ranging from idle titles to portable console options.
- 44:40Industry Reflections: Hardware, Software, and Consumer Trends
The hosts debate the future of gaming hardware, the rise of anti‑consumer practices, and the relevance of new consoles versus scalable game development.
- 46:22Nintendo’s Platform Strategy and Pricing
Discussion of Nintendo’s focus on exclusive, low‑cost games and how that supports its business model.
- 47:39SteamOS on Handhelds and Game Accessibility
Exploration of SteamOS adoption on Android devices and the potential democratization of gaming.
- 50:30Honorable Mentions: Movies, Shows, and Cultural Education
Guests share favorite media and discuss how shows like King of the Hill can educate newcomers to America.
- 51:36Game Reviews: EverQuest Legends and AK Solotl
Hosts review recent games, highlighting their design choices and replayability.
- 52:50Blueprints and Retroid Pocket Nova Experience
Discussion of puzzle game Blueprints and the new handheld Retroid Pocket Nova, including hardware details.
- 54:09Wrap‑Up and Patreon Promotion
Hosts thank listeners, promote Patreon, and preview upcoming Besties content.
Highlights
- 3:35
Discussing Beast of Reincarnationinsight
The hosts introduce Beast of Reincarnation, a new AAA action RPG from Game Freak that has received widespread critical mediocrity.
- 5:27
Summarizing the Gamestory
Ron Funches summarizes the game's premise, comparing it to Souls-likes and noting its strange companion-dog washing mechanics.
- 11:09
Combat and Parry Mechanicsinsight
The speakers analyze the parry mechanics and enemy design, noting that the forgiving parry windows make the game relatively easy.
- 15:12
Pacing and Flashbacksdebate
The guest and hosts criticize the game's poor pacing, lengthy pauses between dialogue lines, and confusing nested flashbacks.
- 22:28
Discussing Sephirastrategy
The host highlights Sephira, a fast-paced top-down roguelike featuring woodland animals and Kabbalah-inspired mysticism.
- 28:05
Avatar Legends Fighting Gameinsight
Ron Funches praises Avatar Legends as a snappy fighting game that does the beloved television franchise justice.
- 37:30
Study on Inverted Controlsdata
A listener writes in detailing a scientific study that concluded standard controls favor speed while inverted controls improve accuracy.
- 44:40
Stopping Hardware Productiondebate
The group debates the state of the gaming industry, agreeing that console makers should stop pushing expensive hardware and focus purely on games.
Quotes
“What the fuck is going on inside the Pokeballs?”
Russ Frushtick · 0:19 “The basic gist of the study was that your brain has to translate the unnatural inversion slowing you down and forcing you to be more careful and precise.”
Russ Frushtick · 37:40 “I don't think this game is especially soulsy outside of the fact that there's like campfires that you stop at.”
Griffin McElroy · 13:15 “The feedback on the dodge is terrible. It just gives a small little sign.”
Unnamed speaker · 11:51 “I'm not saying it's altruistic. I'm saying from a business standpoint, why they're able to keep things exclusive to the platform.”
Russ Frushtick · 47:25 “I would say I'm excited to watch a movie called The Furious. It's, I bought it. I can't wait to see it.”
Unnamed speaker · 50:35 “The idea that that would essentially go away and you would just install SteamOS and log in and poof, there's all your Steam games.”
Russ Frushtick · 48:53
Sponsored segments
- Alienware 4:35–5:19
- Alienware 21:35–22:24
- patreon.com/thbesties 54:09–54:21
- ronfunches.com 56:23–57:30
- bit.ly/besties 57:38–58:07
About this episode
Beast of Reincarnation is the new game from Game Freak, the studio that creates every mainline Pokémon game. But friends, this is nothing like Pokémon. The action-RPG calls to mind series like Dark Souls and Onimusha. Is it… good? Guest Ron Funches joins to help us find out.
Transcript
11,460 words · 4 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
Topics
- Pokemon
- Game Freak
- Steam
- Nintendo
- Beast of Reincarnation
- Spelunky
- Switch 2
- Drill Dozer
- Spirits Abyss
- SteamOS
Page updated · transcript and summary are machine-generated