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Onimusha: Or, Capcom Refuses to Make Bad Games

The Besties

Hosted by Chris Plante, Griffin McElroy and Russ Frushtick

57m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

The hosts and guest Ron Funches explore Capcom's Onimusha Way of the Sword, the first franchise entry in two decades. They discuss how the game balances deep, Souls-like boss fights with an accessible action mode that features optional on-screen button prompts and health multipliers. The conversation also covers Capcom's remarkable modern creative turnaround, the mixed reception of the new Ocarina of Time remake announcement, and honorable mentions including Cyberpunk 2077, Star Wars Zero Company, and The Blood of Donwalker.

  • Capcom's Onimusha Way of the Sword successfully blends accessible regular combat with punishing, highly strategic boss battles. 4:28
  • The game allows players to enable helpful button prompts on action difficulty without reducing the overall challenge. 13:13
  • Switching UI elements from red to purple transformed Cyberpunk 2077 into a favorite open-world experience for the guest. 47:10
  • Star Wars Zero Company utilizes a smaller world and faster, force-driven combat to make tactical battles feel fresh. 53:19

Chapters

  1. 0:00
    Intro & Onimusha Actor Tease

    Hosts kick off the episode with a playful joke about actors in Onimusha games and set the stage for the main discussion.

  2. 0:52
    Gameplay Mechanics & Difficulty Modes

    They dive into Onimusha’s combat system, the new Action mode with button prompts, and how the game balances challenge with accessibility.

  3. 23:50
    Open World Design & Linear Segments

    Discussion of the game’s open‑world Kyoto, its limited exploration, and how linear sections provide focused action and narrative.

  4. 27:27
    Capcom’s Franchise Strategy

    The conversation shifts to Capcom’s broader IP management, the resurgence of classic franchises, and the company’s focus on quality and engine development.

  5. 47:51
    Revisiting The Witcher 3 Remake

    Discussion of how the Witcher 3 remake has changed their perception of the game and the emotional impact of its improvements.

  6. 49:18
    Cyberpunk 2077 and Phantom Liberty Updates

    Hosts talk about their plans to revisit Cyberpunk 2077 and the anticipation surrounding the upcoming Phantom Liberty expansion.

  7. 50:26
    Blood of Donwalker Review Highlights

    A detailed review of Blood of Donwalker, covering gameplay mechanics, narrative choices, and the game's ending.

  8. 55:38
    Other Games and Personal Favorites

    Brief mentions of other games the hosts are playing or interested in, including Sleeping Dogs and XCOM.

  9. 57:33
    Upcoming Episodes Preview

    Teaser for next week's episode featuring Wolverine and a discussion on dismemberment-heavy games.

Highlights

  • 3:16

    Fresh Take on Actioninsight

    The guest explains that while they usually prefer titles like Devil May Cry or Ninja Gaiden, Onimusha stands out by offering a unique blend of regular hacking and slashing alongside stylish environmental finishers.

  • 4:05

    Capcom Franchise Rankingdata

    Griffin shares that Wikipedia lists Onimusha as the tenth best-selling Capcom video game franchise out of a vast catalog of popular properties.

  • 11:17

    Unintended Demon Powersinsight

    The host notes the fun narrative setup where the protagonist Musashi is annoyed by the demonic gauntlet he receives because it threatens to overshadow his pure swordsmanship.

  • 12:39

    Inclusive Difficulty Designinsight

    Chris praises the game's implementation of an easier mode that utilizes health multipliers and continued retries without lowering the intrinsic skill ceiling.

  • 13:30

    Deep Tactical Combat Optionsstrategy

    Griffin details the complex flowchart of defensive and offensive responses available in combat, including dodges, blocks, parries, deflects, and high-risk Eason strikes.

  • 27:27

    Capcom's Modern Outputdebate

    The speakers discuss Capcom's incredible industry turnaround, praising their current patient development strategy, engine consistency, and willingness to support original IP.

  • 34:24

    Zelda Remake Aesthetic Debatedebate

    Chris defends the striking visual style of the newly announced Ocarina of Time remake, comparing it to bringing original strategy guide CG art and manga to life.

  • 47:10

    Cyberpunk Redux Opinionstory

    Ron shares how changing his UI color settings completely reversed his negative opinion, turning Cyberpunk 2077 into one of his favorite open-world titles.

Quotes

  • “The facial animation in this game is unlike anything I've ever really seen.”
    Griffin McElroy · 9:14
  • “I love a game with a good story that makes me feel like a badass, whether I'm holding a sword or a gun, like Nathan Drake.”
    Unnamed speaker · 3:47
  • “The open world is, the fact that it has an open world is kind of strange. It is like a weird sort of, uh, not very exciting playground where you go around.”
    Griffin McElroy · 23:51
  • “this is one of the best experiences I ever had, and it really, like, it almost made me like, literally started tearing up”
    Unnamed speaker · 49:07
  • “being like, man, this is why you don't give up, because you don't know what you can become.”
    Unnamed speaker · 49:12
  • “And I always worry about games when they're like, we have 30 endings.”
    Griffin McElroy · 51:36
  • “It puts you in it just enough that you don't feel like you're just managing a spreadsheet.”
    Chris Plante · 54:01
  • “It is very boots on the ground, the fight, like the combat itself, but also the sort of conversations that they have”
    Chris Plante · 55:22
  • Alienware 4:34–5:19

About this episode

The last time Capcom made a new Onimusha game, George W. Bush was President. But Onimusha: The Way of the Sword would have you believe the series never missed a beat. This week, Ron Funches joins the guys to talk about the ways this new entry blends Devil May Cry and Dark Souls tropes into something fresh and surprisingly welcoming!

Transcript

0:00
57:23

11,089 words · 4 speakers

Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.

Topics

  • Nintendo
  • Resident Evil
  • Capcom
  • The Besties
  • Pragmata
  • Kyoto
  • Nintendo Direct
  • Louisville
  • Nvidia
  • Onimusha Way of the Sword

Page updated · transcript and summary are machine-generated