Hosted by Chris Plante, Griffin McElroy and Russ Frushtick
Written by a model from the transcript; not yet reviewed.
The hosts and guest Ron Funches explore Capcom's Onimusha Way of the Sword, the first franchise entry in two decades. They discuss how the game balances deep, Souls-like boss fights with an accessible action mode that features optional on-screen button prompts and health multipliers. The conversation also covers Capcom's remarkable modern creative turnaround, the mixed reception of the new Ocarina of Time remake announcement, and honorable mentions including Cyberpunk 2077, Star Wars Zero Company, and The Blood of Donwalker.
Hosts kick off the episode with a playful joke about actors in Onimusha games and set the stage for the main discussion.
They dive into Onimusha’s combat system, the new Action mode with button prompts, and how the game balances challenge with accessibility.
Discussion of the game’s open‑world Kyoto, its limited exploration, and how linear sections provide focused action and narrative.
The conversation shifts to Capcom’s broader IP management, the resurgence of classic franchises, and the company’s focus on quality and engine development.
Discussion of how the Witcher 3 remake has changed their perception of the game and the emotional impact of its improvements.
Hosts talk about their plans to revisit Cyberpunk 2077 and the anticipation surrounding the upcoming Phantom Liberty expansion.
A detailed review of Blood of Donwalker, covering gameplay mechanics, narrative choices, and the game's ending.
Brief mentions of other games the hosts are playing or interested in, including Sleeping Dogs and XCOM.
Teaser for next week's episode featuring Wolverine and a discussion on dismemberment-heavy games.
Fresh Take on Actioninsight
The guest explains that while they usually prefer titles like Devil May Cry or Ninja Gaiden, Onimusha stands out by offering a unique blend of regular hacking and slashing alongside stylish environmental finishers.
Griffin shares that Wikipedia lists Onimusha as the tenth best-selling Capcom video game franchise out of a vast catalog of popular properties.
Unintended Demon Powersinsight
The host notes the fun narrative setup where the protagonist Musashi is annoyed by the demonic gauntlet he receives because it threatens to overshadow his pure swordsmanship.
Inclusive Difficulty Designinsight
Chris praises the game's implementation of an easier mode that utilizes health multipliers and continued retries without lowering the intrinsic skill ceiling.
Deep Tactical Combat Optionsstrategy
Griffin details the complex flowchart of defensive and offensive responses available in combat, including dodges, blocks, parries, deflects, and high-risk Eason strikes.
Capcom's Modern Outputdebate
The speakers discuss Capcom's incredible industry turnaround, praising their current patient development strategy, engine consistency, and willingness to support original IP.
Zelda Remake Aesthetic Debatedebate
Chris defends the striking visual style of the newly announced Ocarina of Time remake, comparing it to bringing original strategy guide CG art and manga to life.
Ron shares how changing his UI color settings completely reversed his negative opinion, turning Cyberpunk 2077 into one of his favorite open-world titles.
“The facial animation in this game is unlike anything I've ever really seen.”
“I love a game with a good story that makes me feel like a badass, whether I'm holding a sword or a gun, like Nathan Drake.”
“The open world is, the fact that it has an open world is kind of strange. It is like a weird sort of, uh, not very exciting playground where you go around.”
“this is one of the best experiences I ever had, and it really, like, it almost made me like, literally started tearing up”
“being like, man, this is why you don't give up, because you don't know what you can become.”
“And I always worry about games when they're like, we have 30 endings.”
“It puts you in it just enough that you don't feel like you're just managing a spreadsheet.”
“It is very boots on the ground, the fight, like the combat itself, but also the sort of conversations that they have”
The last time Capcom made a new Onimusha game, George W. Bush was President. But Onimusha: The Way of the Sword would have you believe the series never missed a beat. This week, Ron Funches joins the guys to talk about the ways this new entry blends Devil May Cry and Dark Souls tropes into something fresh and surprisingly welcoming!
11,089 words · 4 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
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