Splatoon Raiders Might be the Most Fun Switch 2 Game Yet
Hosted by Chris Plante, Griffin McElroy and Russ Frushtick
- 54m
- Transcript
Summary
Written by a model from the transcript; not yet reviewed.
The hosts discuss Splatoon Raiders, a new single-player-focused looter shooter spin-off for the Switch 2, praising its varied level design, clever class mechanics, and overall high fun factor despite minor gripes with online matchmaking and hub customization. The conversation also covers personal control scheme modifications across various genres, fan mail touching on EverQuest Legends and franchise remakes, and miscellaneous pop culture check-ins including Blue Prince, The Mummy, and reality television.
- Rebind attack and dodge actions to shoulder buttons or back paddles in fast-paced action games to avoid constantly moving your thumb away from the thumbsticks. 45:43
- Utilize matchmaking keyword lobbies if standard queue options in cooperative games fail to connect you with active players. 23:08
- Look for controller mapping flexibility and accessibility options in modern titles to streamline repetitive actions like item pickups. 33:02
Chapters
- 0:00
- 4:24Show Intro and Host Introductions
The hosts introduce themselves and set the stage for the episode, mentioning the sponsor and the game they’ll discuss.
- 8:17Single‑Player Structure and Loot
Discussion of the mission‑based structure, loot system, and how it avoids typical looter‑shooter pitfalls.
- 15:55Multiplayer Features and Limitations
Examination of the online co‑op, matchmaking quirks, lack of split‑screen, and the overall multiplayer experience.
- 24:28Post‑Game Content and Longevity
Hosts talk about the post‑game modes, future content, and how long they expect the game to stay relevant.
- 25:23Wrap‑Up and Future Episodes
The hosts wrap up the episode, hint at future topics, and sign off with final thoughts on Splatoon Raiders and Nintendo’s strategy.
- 27:43Controller Settings and Accessibility
A deep dive into controller tweaks, motion aiming, button remapping, and accessibility features across games.
- 37:06Reader Mail and Community Feedback
Listeners’ letters about keywords, gameplay tips, and other community insights are read and discussed.
- 46:51Exploring Splatoon Raiders Class Variety
The hosts discuss the diverse class options and gameplay mechanics in Splatoon Raiders.
- 47:43Comparing Mummy Films and CG Techniques
They compare the 1990s Mummy remake to classic films, noting CG and practical effects.
- 49:01Debating Married at First Sight’s Reality TV Quality
The group critiques the show’s format, casting, and authenticity, contrasting it with other reality series.
- 50:50Analyzing the Show’s Matchmaking Process
They dissect how couples are paired and the intentional mismatches in the show.
Highlights
- 4:46
Splatoon Raiders gameplay structureinsight
The hosts explain how Splatoon Raiders breaks away from traditional PvP turf wars to offer a streamlined, single-player and cooperative looter shooter experience with distinct mission types.
- 5:23
Alienware sponsorship introdata
The episode includes a sponsor read highlighting the technical specifications of the streamlined Alienware 15 gaming laptop.
- 8:17
Bypass open-world travel fatigueinsight
The guest highlights how Splatoon Raiders avoids tedious open-world travel by offering focused, bite-sized missions lasting between two and seven minutes.
- 15:13
Solo and co-op limitationsdebate
The hosts debate the shortcomings of the game's local and online co-op implementation, noting the lack of a proper split-screen mode and restrictive game-sharing options on the hardware.
- 23:31
Most fun Switch 2 exclusiveinsight
The guest argues that despite a few design flaws, Splatoon Raiders is the most purely fun Switch 2 exclusive released so far.
- 27:43
Custom controller layoutsstrategy
The hosts share unusual custom controller configurations, such as mapping attacks and dodges to bumper buttons or back paddles for genres like Metroidvanias and soulslikes.
- 47:33
EverQuest Legends launch queuestory
The guest recounts experiencing a 35-minute wait time to log into the launch day servers of EverQuest Legends.
Quotes
“Somehow, and I don't know how they did it, they seem to have fully body scanned my nude body and put it in their film as the body of the Cyclops in The Odyssey.”
Russ Frushtick · 0:31 “The way that you do these missions too is really clever because it avoids the looter shooter problem that I have in a lot of open world games where you do spend a lot of time just wandering between things to do.”
Chris Plante · 8:17 “I like that there's a hub area that you can go back to and kind of fuck around in, and you can test out weapons.”
Russ Frushtick · 12:44 “I think so. Yeah. I mean, some of these fucking dudes, man. Some of these fucking dudes,”
Griffin McElroy · 51:06 “He plays Fur Elise. And it's like, everyone get ready for this one.”
Griffin McElroy · 52:20 “I can't believe I talked about it on this program.”
Griffin McElroy · 53:33
Sponsored segments
- Alienware 5:23–6:22
- Alienware 26:51–27:50
- Patreon 54:26–54:41
About this episode
The guys are back again to talk about the magic and wonder of Splatoon Raiders, a game that finally made us all agree that Splatoon is really kinda awesome. We've also got some reader mail to dive into and whether we can actually find someone who inverts their horizontal axis.
Transcript
10,847 words · 3 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
Topics
- Splatoon
- Nintendo
- Switch
- Halo
- Splatoon Raiders
- Married at First Sight
- The Besties
- Microsoft
- EverQuest
- Destiny
Page updated · transcript and summary are machine-generated