
Summary
Written by a model from the transcript; not yet reviewed.
Valve has released the Steam Frame, a $1,059 standalone and PC-streaming VR headset that also runs flat Steam games and a Linux desktop. The host and the guest discuss its experimental hardware, its phone-class Qualcomm Snapdragon chip, the compatibility layers like Proton and Lepton, and its unusual controllers. They explore who the headset is actually for, comparing it to the Meta Quest and Valve Index, and debate whether its rough, unfinished software state makes it a fun playground for early adopters or a frustrating beta test.
Chapters
- 0:02Vergecast Intro and Host Greeting
Hosts introduce the episode and welcome listeners to The Vergecast.
- 3:07Valve Steam Frame Overview
Hosts discuss the new Steam Frame headset and its hybrid capabilities.
- 4:55Pricing and Market Position
The price point of the Steam Frame is revealed and compared to competitors.
- 21:04Display, Lens, and Glasses Compatibility
Reviewers talk about the headset's display, lenses, and challenges with glasses.
- 22:31Battery Life, Accessories, and Enthusiast Kit
Discussion of battery performance and upcoming modular accessories.
- 29:47Game Library and Compatibility
Exploration of which games run on the Frame and the streaming experience.
- 34:56Performance Issues and Beta Experience
Reviewers describe crashes, latency, and the feel of being a beta tester.
- 36:51Future Potential and Handheld Integration
Speculation on how the Frame could influence future handhelds and glasses.
- 38:37Buying Decision and Final Thoughts
Hosts weigh whether to purchase the headset and wrap up the episode.
Highlights
- 4:05
Standalone and PC Streaminginsight
The headset runs standalone games on a mobile Qualcomm chip while also streaming flat 2D games and VR games from a powerful PC. It attempts to combine multiple gaming form factors into one device.
- 5:05
Steam Frame Pricing Detailsdata
The entry-level Steam Frame with 256GB of storage costs $1,059, while the terabyte version costs $1,299. While expensive, the guest notes it sits alongside other high-end XR headsets in the market.
- 7:45
Compatibility Layers for ARMinsight
The Steam Frame uses a new Android compatibility layer called Lepton, alongside an ARM-ported version of Proton, allowing Windows and Android games to run on a smartphone chip.
- 10:06
Controller Mode Switchingstrategy
Players can click the grip button to instantly toggle the controllers between a gamepad and a virtual laser mouse for resizing and moving floating windows around the room.
- 19:28
Wireless Streaming and Foveated Renderingstrategy
Using a dedicated 6 GHz dongle, the headset performs foveated streaming by tracking eye movement to deliver higher resolution right where the user is looking.
- 20:36
The device features a 2160 by 2160 per-eye LCD panel rather than OLED, paired with crisp pancake lenses that can present optical challenges for users with large glasses.
- 34:55
Reviewing the hardware often feels like acting as an alpha or beta tester, as the headset can experience crashes, audio drops, and sudden power losses that get patched rapidly.
Quotes
“The Steam Frame, and if you're watching a video of this, this is the Steam Frame with an Arcturus Vision camera at the front.”
Unnamed speaker · 3:07 “There's an entire Linux desktop in here running on that chip.”
Unnamed speaker · 5:59 “I can do multiple things at the same time.”
Unnamed speaker · 6:20 “The whole Steam Frame, it's a stack of technologies to make things work on this phone chip, that almost all of them were not designed to work on Linux on that chip.”
Unnamed speaker · 7:33 “I feel like a beta tester.”
Unnamed speaker · 35:16 “I would be like, this is really exciting.”
Unnamed speaker · 39:24
Sponsored segments
- Deepgram Flux TTS 2:06–2:30
About this episode
Sean Hollister got his hands and face on Valve's new VR headset, the Steam Frame. It's expensive, starting at more than $1,000. It's buggy — he and CNET's Scott Stein both felt like beta testers as they reviewed it. But it's also full of interesting ideas, including the promise that Steam games could one day come to your mobile phone. This week on The Vergecast, Sean and Scott discuss who exactly this device is for, in a world that mostly seems to have moved on from VR. Further reading: Is it time for AI companies to press pause? Waymo pulls over, calls cops on riders with a ghost gun Your car is selling your data LG responds to TV spying allegations The Steam Frame is made for irresponsible hardware nerds like me Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed. We love hearing from you! Email your questions and thoughts to [email protected] or call us at 866-VERGE11. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Transcript
8,363 words · 9 speakers
Topics
- Steam
- Valve
- Steam Deck
- Steam Frame
- Vision Pro
- Apple
- Meta Quest
- Galaxy XR
- Oculus Rift
- Steam VR
Page updated · transcript and summary are machine-generated