Written by a model from the transcript; not yet reviewed.
In this episode, the hosts offer a scathing critique of Marvel's Wolverine for the PlayStation 5, arguing that the game is a fundamental disaster from top to bottom. They detail how the title strips away the power fantasy of playing as Wolverine by forcing players through glacial exposition walks, repetitive and tanky combat encounters, and nonsensical progression mechanics like hidden XP garbage cans and linear skill trees. The conversation also covers the new Steam Frame VR headset, unexpected announcements from a recent Nintendo Direct including Kirby and the World Beyond and Metroid Ravenous, and various other games and media the hosts have been exploring.
Hosts introduce themselves and discuss Nintendo's seal of approval and its impact on the industry.
The hosts give a brief rundown of Wolverine for PS5, its premise, and their first reactions.
A brief sponsor message from Alienware interrupts the discussion before returning to the show.
The hosts dive into specific gameplay mechanics, linearity, combat repetitiveness, and narrative pacing issues.
Discussion focuses on the game's combat loop, rage bar, and how these systems fail to deliver a satisfying Wolverine experience.
Hosts summarize their disappointment, speculate on Insomniac's future projects, and reflect on lessons learned.
The conversation shifts to VR hardware, Steam integration, and the broader VR market landscape.
Hosts discuss the latest Nintendo Direct, focusing on the new Kirby open‑world game and other upcoming titles.
The segment concludes with additional Nintendo news, including Metroid, Persona, and other upcoming releases.
The hosts briefly touch on other games and wrap up the episode with final thoughts and sign‑offs.
The hosts riff on the Boomer Shooter Bulletstorm game, noting its boomer shootery feel and how it fits the host’s tastes.
A host compares the two Zelda titles, praising Breath of the Wild’s organic gameplay and the contrast with Tears of the Kingdom.
Wolverine Gameplay Disappointmentinsight
The hosts express severe disappointment with Marvel's Wolverine, stating that it is not fun to play, features terrible combat pacing, and feels completely misguided.
Action Game Design Failureinsight
Chris Plante argues that the game completely undermines Wolverine's power fantasy by reducing a dynamic character to a mindless button smasher against tanky enemies.
The Slow Walk Rulestrategy
Russ Frustick proposes a new rule for video game design stating that any game gets a maximum of two slow-walk sequences.
The Incest Skill Treedebate
The hosts mock the game's linear skill tree that forces players to hunt for XP containers while still locking upgrades behind story progression.
Nightmare Trial Interruptionsstory
The hosts criticize the jarring inclusion of time trials and traversal challenges inside a memory cabin accessed via a magic purple vine.
Steam Frame VR Capabilitiesdata
Russ Frustick reviews the new Steam Frame VR headset, praising its wireless PC streaming performance while noting the high price tag.
“Yeah, you remember how like the Nintendo seal of approval kind of like saved the video game industry?”
“The best Wolverine stories, Wolverine and Hulk is popular for a reason, right?”
“The combat is extremely repetitive. You have the X button, which, or sorry, the square button, I suppose,”
“The game is out as of this week. So like the humans have played it at this point.”
“The Nintendo eShop game that everyone is into is called Hintai Project 67.”
“I started with Breath of the Wild because it has given me a new appreciation for this game, specifically because the two games are surprisingly different.”
“That shit is cool. Like this game is filled with stuff like that where you really have the problem solved.”
“They got all the original voice, the actors from the movie to do all the voice acting.”
Most of the time, we chat about games we enjoy. So many games debut every week, and picking promising new ones is relatively easy. But every so often, a game with high expectations ends up being a colossal disappointment. Wolverine, we’re sad to say, is one of those games. And yet, we’re making lemonade from lemons. Because all of Wolverine’s flaws make for a good conversation about what we expect (and hope for) from video games. Especially ones that cost so much. Speaking of expensive stuff: Frush shares hands-on impressions with the Steam Frame.
10,984 words · 3 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
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