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The Witcher, But With Vampires? Yes, Please!

The Besties

Hosted by Chris Plante, Griffin McElroy and Russ Frushtick

1h 0m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

The hosts are joined by Mary Kish to discuss The Blood of Dawn Walker, a new action role-playing game from Rebel Wolves, a studio founded by former CD Projekt Red developers who worked on The Witcher 3 and Cyberpunk. The game casts players as a human by day and a vampire by night within a dark Gothic world where every in-game decision carries severe consequences. Throughout the episode, the group examines the game's strict time management mechanics, moral choices that drastically alter storylines, and a combat system combining directional parrying with distinct vampire and witchcraft abilities. They also share their reactions to a newly released extended look at Grand Theft Auto 6 and recommend other titles like Blood Dungeon.

  • Players should pay close attention to the witch's instructions during the prologue to avoid failing quests and leading characters to unfortunate fates. 11:33
  • The Blood of Dawn Walker limits in-game time during the prologue, forcing players to prioritize a few actions or risk failing multiple side tasks. 10:01
  • Vampiric abilities and night exploration allow players to climb structures and break into houses, completely shifting how they navigate the environment. 19:53
  • The hosts caution that the game expects players to learn from failure and sometimes return to quests later after gaining sufficient skills. 33:59

Chapters

  1. 0:00
    Intro & Catholic Lore Discussion

    The hosts joke about vampire lore and Catholicism before formally introducing the episode.

  2. 3:09
    Show Introduction and Host Introductions

    The hosts introduce themselves and the show, setting the stage for the episode's focus on the new game.

  3. 4:34
    Alienware Ad Break

    A brief commercial segment for Alienware laptops interrupts the discussion.

  4. 7:28
    Game Prologue and Decision‑Making Mechanics

    The hosts dissect the game’s opening hour, emphasizing how early choices shape the narrative and gameplay.

  5. 19:40
    Vampire Playstyle & Night‑Day Dynamics

    Discussion of the vampire’s abilities, the day/night cycle, and how they influence combat and role‑playing choices.

  6. 22:50
    Combat System & Skill Trees

    An in‑depth look at the game’s directional blocking, parrying, and the three distinct skill trees.

  7. 30:54
    Narrative Branches & Endings

    The hosts compare their playthroughs, highlighting how different decisions lead to varied endings and emotional outcomes.

  8. 33:59
    Open‑World Design & Quest Structure

    Analysis of the game’s open‑world layout, side‑quest integration, and the balance between exploration and narrative progression.

  9. 36:08
    Future Expectations & Franchise Potential

    Speculation about the studio’s future projects, potential time‑period shifts, and how the game could evolve.

  10. 45:18
    Intro and Podcast Setup

    Hosts introduce themselves, set the stage for the episode, and briefly mention upcoming topics.

  11. 48:39
    Analysis of Rockstar’s Marketing and Leak Culture

    They critique Rockstar’s promotional strategies, the impact of leaks, and the broader industry implications.

  12. 55:19
    Blood Dungeon Deep Dive and Gaming Breaks

    Hosts discuss Blood Dungeon’s mechanics, their personal play sessions, and how it serves as a break from heavier games.

Highlights

Quotes

  • “The prologue sets up the rest of the game.”
    Griffin McElroy · 8:48
  • “If you really want to come at this thing like fully devoid of spoilers, go like maybe skip ahead a bit.”
    Griffin McElroy · 8:57
  • “The writing in the game, great. The cinematic, excellent. The animation, all excellent.”
    Griffin McElroy · 13:33
  • “I think Grand Theft Auto has been kind of in this weird middle ground”
    Chris Plante · 45:25
  • “The driving's gonna feel like shit”
    Chris Plante · 45:44
  • “And that the elaborate systems are not just what you see. Like, did you know that the dog will walk around and take a piss?”
    Chris Plante · 46:30
  • Alienware 4:34–5:23
  • Alienware 39:52–40:37

About this episode

The Blood of Dawnwalker proves the old adage, “The worse the name, the better the game.” The debut from Rebel Wolves, a studio composed in part of CD Projekt Red veterans, is a grim fantasy RPG set in the Carpathian mountains in the thick of the Black Plague. It looks and feel at first like the The Witcher series, though give it a few hours, and you’ll see this isn’t reheated leftover. It’s got vampires and time management and bears too powerful to be bitten by a bloodsucker! To talk about this gem, we’re joined by Fire Escape Cast’s Mary Kish!

Transcript

0:00
1:00:46

12,210 words · 5 speakers

Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.

Topics

  • Blood Dungeon
  • Grand Theft Auto
  • Blood of Dawn Walker
  • The Besties
  • Blueprints
  • Rockstar
  • Netflix
  • Parappa the Rapper
  • American Ninja Warrior
  • Grand Theft Auto 3

Page updated · transcript and summary are machine-generated