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Control Resonant Rewards Your Patience

The Besties

Hosted by Chris Plante, Griffin McElroy and Russ Frushtick

59m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

The hosts discuss Remedy's sequel, Control Resonant, exploring its transition into an open-world action game set in a tesseract-folded Manhattan starring Dylan Faden. While praising the traversal mechanics, boss fights, and adjustable assist mode, they critique the spongy enemies, pacing of the opening hour, and occasional stilted writing. The conversation also covers Microsoft's recent layoffs and restructuring of Xbox studios alongside a review of Gears of War E-Day, a prequel capturing the visceral chaos of Emergence Day.

  • Adjust the game's assist mode settings or difficulty preset to speed up combat and avoid tedious health bar attrition during boss fights. 16:31
  • Explore open-world chasms and Jesse missions early in Control Resonant to unlock crucial traversal abilities like wall-walking and the psychic grappling hook. 12:34
  • Look past initial narrative stumbles and pacing issues, as Control Resonant picks up significantly and hits its stride around the sinkhole mission. 20:14

Chapters

  1. 0:00
    Nintendo Store Blunder

    The hosts recount a chaotic trip to a crowded Nintendo store and their frustration with blind‑box merchandise.

  2. 4:04
    Intro to The Besties Podcast

    Hosts introduce themselves, the podcast format, and the episode’s focus on Remedy’s Control Resonant.

  3. 4:36
    Control Resonant Overview

    Discussion of the game’s premise, setting in Manhattan, and its open‑world action‑combat mechanics.

  4. 11:43
    Gameplay Experience & Difficulty

    Review of early gameplay challenges, traversal mechanics, and difficulty settings that shape player enjoyment.

  5. 20:22
    Narrative & Writing Critique

    Critique of the game’s storytelling, dialogue, and musical choices, noting strengths and weaknesses.

  6. 24:00
    Open‑World Design & Progression

    Analysis of the open‑world structure, side missions, and progression systems in Control Resonant.

  7. 32:39
    Gears of War E‑Day Discussion

    Hosts shift to Xbox’s Gears of War E‑Day, covering its narrative, design, and Microsoft’s corporate context.

  8. 38:29
    Microsoft & Xbox Corporate Strategy

    In-depth conversation about Microsoft’s layoffs, studio restructuring, and AI investment impacts on gaming.

  9. 47:29
    Game Recommendations & Wrap‑Up

    Hosts share indie and niche game suggestions before concluding the episode.

  10. 48:16
    Fire Emblem Awakening Review

    The hosts discuss the strengths and quirks of Fire Emblem Awakening, highlighting its linearity, permadeath option, and unique baby‑time‑travel mechanic.

  11. 49:39
    Choosing a Default Gaming Platform

    The conversation shifts to which handheld console would be preferred if the hosts had no PC, with Switch 2 emerging as the top choice for its affordability and growing PC game library.

  12. 50:53
    Normal Golf Game Preview

    They introduce Normal Golf Game, a quirky title that plays like a traditional golf game while offering a fresh, humorous experience.

Highlights

  • 2:07

    Getting Caught Squeezing Blind Boxesstory

    The host recounts a deeply embarrassing encounter at the New York Nintendo store where an employee caught him shamelessly fondling Zelda blind-bag packaging to avoid getting a stack of bombs.

  • 4:36

    Remedy's Open-World Sequelsinsight

    The hosts explain how Remedy shifted from their traditional formula to build an open-world action game starring Dylan Faden, the brother and antagonist from the previous title.

  • 13:56

    Lowering Difficulty for Better Flowstrategy

    A host shares his golden rule for open-world games: dialing down the difficulty to easy early on to avoid frustration and enjoy feeling like a total badass.

  • 21:06

    Missing Out on Run the Jewelsinsight

    The hosts point out a bizarre needle drop in Control Resonant where the music heavily implies they wanted a Run the Jewels song but had to settle for something else.

  • 35:29

    Gears of War E-Day Pre-Launch Layoffsdata

    Chris Plante highlights the bizarre timing of the narrative director getting laid off weeks before the launch of the critically acclaimed Gears of War E-Day.

  • 47:34

    Learning SQL Through Detective Gamesinsight

    The hosts review a listener recommendation about a UI roleplaying game that teaches SQL database programming while solving minor crimes in an absurd police state.

Quotes

  • “I am pretty vehemently against Blind Box stuff because of the obvious like stressful.”
    Russ Frushtick · 0:49
  • “I was like, well, it's six bucks and I like 90% of the things in here.”
    Russ Frushtick · 1:04
  • “I think Control Resonant is even further in the direction of they are really figuring out how to make a very fun game while doing their weird ass shit.”
    Russ Frushtick · 7:40
  • “I am shocked at how much I'm enjoying this game because it is a sequel to a game I didn't care for a lot.”
    Griffin McElroy · 28:19
  • “I think I like Fates better as, uh, I don't know, as a, as a story and the units, but I really, really appreciate how Awakening is just the one game.”
    Griffin McElroy · 49:09
  • “Switch 2 is also like more affordable than the other ones, I think.”
    Griffin McElroy · 50:13
  • “I think that's it for this episode of The Besties.”
    Griffin McElroy · 58:14
  • “I love nothing more than falling asleep during early episodes of a Survivor season.”
    Russ Frushtick · 52:35
  • “If you still want to give Fire Emblem a shot, I can recommend Fire Emblem Awakening.”
    Russ Frushtick · 48:38
  • Alienware 5:11–6:06
  • Alienware 31:51–32:36
  • patreon.com/thebesties 58:36–59:21
  • bit.ly/besties 59:47–59:55

About this episode

Control Resonant is technically a sequel to 2019’s Control. But developer Remedy has (as they often do) opted to stretch the definition of sequel as far as possible, converting the third-person shooter series into an open-world action game. Shockingly, it works… once you get your sea-legs. Plus, we talk about how the release of Gears of War: E-DAY falls in the shadow of the brutal layoffs and changes at Xbox.

Transcript

0:00
59:16

11,358 words · 3 speakers

Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.

Topics

  • Control
  • Xbox
  • Normal Golf Game
  • Microsoft
  • Nintendo
  • Manhattan
  • Remedy
  • Physical 100
  • Obsidian
  • Zelda

Page updated · transcript and summary are machine-generated