Skip to content

Games That Push Back with Bennett Foddy

Software Engineering Daily

1h 6m
Transcript

Original podcast

About this episode

Bennett Foddy https://x.com/bfod is a legendary game designer known for creating wholly distinctive games such as QWOP, Getting Over It with Bennett Foddy, and the recently released Baby Steps. He’s also a former professor at the NYU Game Center, where he taught game design alongside developing his own experimental work. In this episode, Bennett joins Joe Nash to discuss his systems-driven approach to game design, why frustration and difficulty are often misunderstood, how streaming and speedrunning have reshaped how games are played and experienced, and what makes his games stand out. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. http://softwareengineeringdaily.com/wp-content/uploads/2026/03/SED1909-Bennett-Foddy.txt Sponsorship inquiries: [email protected] https://cms.megaphone.fm/organizations/619b680e-d813-11ea-9750-e7ecac406436/podcasts/e60108fe-e328-11ea-b2b6-1348249f900a/episodes/3913370a-bc44-11ed-ace6-8b1f96d82bba/[email protected] The post Games That Push Back with Bennett Foddy https://softwareengineeringdaily.com/podcasts/games-that-push-back-with-bennett-foddy/ appeared first on Software Engineering Daily https://softwareengineeringdaily.com.

Transcript

0:00
1:06:33

13,712 words · 3 speakers

Page updated · transcript and summary are machine-generated