Yacht Club Games https://www.yachtclubgames.com/ is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D’Angelo https://x.com/dandyycg is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to discuss the custom C++ engine built for Mina the Hollower, how the team approached Game Boy Color art constraints and audio in a modern rendering pipeline, the game’s Castlevania-inspired combat philosophy, how the open world manages saving and collision without load screens, and more. Sponsorship inquiries: [email protected] https://cms.megaphone.fm/organizations/619b680e-d813-11ea-9750-e7ecac406436/podcasts/e60108fe-e328-11ea-b2b6-1348249f900a/episodes/3913370a-bc44-11ed-ace6-8b1f96d82bba/[email protected] The post Mina the Hollower https://softwareengineeringdaily.com/podcasts/mina-the-hollower/ appeared first on Software Engineering Daily https://softwareengineeringdaily.com.
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