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Who decides what big box sells? Our GAME got us answers

Planet Money

37m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

The Planet Money team partnered with game company Exploding Kittens to design Sell Me a Sasquatch, a party game inspired by the Nobel Prize-winning economics paper The Market for Lemons, with the ultimate goal of sneaking a product onto real big-box retail shelves. Brick-and-mortar stores still account for eighty-one percent of retail buying in the United States, and getting products into them requires surviving a secretive, highly competitive vetting process known as line review. After pitching buyers in Los Angeles and navigating a frantic home stretch against the Chinese Lunar New Year factory shutdown schedule, the team secured full-chain distribution in North America for one hundred thousand units.

  • Retail buyers review hundreds of submissions but only grant line review meetings to a small fraction of brands. 19:07
  • When setting a product price, choose carefully because raising prices later is difficult and lowering them looks like discounting. 17:11
  • Board game licensing royalties typically range between three and seven percent of net revenue. 30:38
  • Verified purchases and reviews on retail sites are crucial for the ongoing success of a product. 40:01

Chapters

  1. 0:00
    Podcast Intro and Sponsor Messages

    The episode opens with a brief sponsor ad and a playful intro from the hosts, setting the stage for the story about getting a board game into big‑box shelves.

  2. 0:35
    Journey to the Exploding Kittens Office

    Erica travels to Los Angeles to meet with Exploding Kittens and prepare for a crucial pitch to a big‑box buyer.

  3. 2:01
    Inside the Line‑Review Pitch

    The hosts describe the tense pitch meeting, the buyers’ concerns, and the importance of price and product positioning.

  4. 7:15
    Aftermath and Negotiations

    Following the pitch, the team negotiates terms with Exploding Kittens, securing a royalty deal and a $19.99 MSRP for the game.

  5. 8:00
    Game Design Tweaks and Shelf Testing

    Designers make last‑minute changes to the box, color, and instructions, and test the game’s shelf appeal in a real store.

  6. 9:37
    Big‑Box Placement Success

    Exploding Kittens secures orders from Target and Walmart, and the hosts celebrate the game’s arrival on shelves.

  7. 27:46
    Listener Engagement and Final Call to Action

    The hosts thank listeners, encourage reviews, and invite further involvement while wrapping up the episode with sponsor messages.

Highlights

  • 6:13

    Brick-and-Mortar Retail Dominancedata

    Eighty-one percent of retail buying in the United States still happens at physical brick-and-mortar locations according to a Capital One report.

  • 13:04

    Betting on the Personinsight

    Buyers cannot predict the future of a product, so they often bet on the creator's dedication and willingness to make it successful instead of just the game itself.

  • 14:44

    Unexpected Buyer Concernsstory

    During the pitch, the buyers did not focus on the game mechanics or the podcast audience, but instead questioned the target age group, player count, and price point.

  • 19:07

    The Brutal Big-Box Funneldata

    Out of roughly one hundred line review submissions, only about thirty get a meeting, and ultimately just three to six brands make it onto store shelves.

  • 22:15

    Influencers Entering Big-Boxinsight

    While podcasters pitching retailers directly was once rare, creators and influencers spinning out products with followings has become increasingly common.

  • 23:36

    Full-Chain Acceptancestory

    Exploding Kittens announces that Sell Me a Sasquatch has been accepted full-chain throughout North America by two of the biggest big-box retailers.

  • 33:52

    Sneaking Products Onto Shelvesstrategy

    Before printing, creators sometimes sneak game prototypes onto store shelves to test how well the box design stands out visually in shadows and among competitors.

Quotes

  • “We are making a game, me and you, all listening at home, and Erica Barris, too.”
    Unnamed speaker · 1:11
  • “Big box retailers will use these like blueprints of store shelves called planograms.”
    Unnamed speaker · 20:35
  • “If, when we hit 200,000 units sold, with your help, of course, our royalty nearly doubles.”
    Unnamed speaker · 31:00
  • “This is kind of getting in the weeds of like art, but this is printing CMYK 4C.”
    Unnamed speaker · 33:06
  • Apollo 0:00–0:15
  • BetterHelp 5:05–5:27
  • Babson College 5:28–5:57
  • Mint Mobile 5:58–6:12
  • Babson College 25:59–26:31
  • LinkedIn 26:24–27:21
  • HubSpot 27:01–27:46

About this episode

There’s a room where the fates of retail products are decided. Will they make it onto the shelves of the big box stores? Usually the rest of us can’t get inside the room where decisions are made – until now! Today on the show, we pitch the Planet Money game, Sell Me a Sasquatch, to big box retailers. We go behind the scenes to learn about how products end up on big box store shelves, what’s going on inside the minds of the deciders, and find out our board game’s fate. Learn more about the story of Pantone: The company that owns colors https://www.npr.org/2024/07/19/1197961103/pantone-colors-lawrence-herbert-stuart-semple-standards Support: Planet Money+ https://n.pr/3HlREPz Read: Our book: Planet Money: A Guide to the Economic Forces That Shape Your Life https://lnk.to/i3AukBdD Our weekly longform Planet Money newsletter https://n.pr/3zrFvUB Our weekly Indicator round-up newsletter https://www.npr.org/newsletter/indicator Follow: Instagram https://n.pr/3FqLuws TikTok https://n.pr/3sGZdrq YouTube https://lnk.to/iCVDaW3C Facebook https://n.pr/3h92GwS This episode of Planet Money was produced by Emma Peaslee. It was edited by Marianne McCune. It was fact checked by Sierra Juarez. It was engineered by Robert Rodriguez and Jimmy Keeley. Planet Money’s executive producer is Alex Goldmark. Music: NPR Source Audio - "Silly Sevens," "Adventure Time," and "Virtual Machine" Support public media with NPR+ and enjoy perks for over 25 podcasts like this one. This show’s perks include bonus episodes and sponsor-free listening. Learn more at plus.npr.org http://plus.npr.org/. See pcm.adswizz.com https://pcm.adswizz.com for information about our collection and use of personal data for sponsorship and to manage your podcast sponsorship preferences. NPR Privacy Policy https://www.npr.org/about-npr/179878450/privacy-policy

Transcript

0:00
37:58

7,129 words · 6 speakers

Topics

  • Exploding Kittens
  • Planet Money
  • Sell Me a Sasquatch
  • Target
  • Walmart
  • The Market for Lemons
  • Costco
  • Charles Schwab
  • Capital One
  • Kroger

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