
Machine Learning Street Talk (MLST)
Hosted by Tim Scarfe
Written by a model from the transcript; not yet reviewed.
This episode of Machine Learning Street Talk features guest Ming-Yu Liu discussing Nvidia's Cosmos 3, a versatile foundational model architecture designed for physical AI that processes text, video, audio, and actions as a first-class citizen. The discussion covers how the model bridges human egocentric video data with robot embodiments, acts as a neural simulator for closed-loop testing, and provides different model sizes including super, nano, and edge variants to run directly on hardware like Jetson Thor or Orin. The conversation explores how world models can perform forward dynamics, inverse dynamics, and policy tasks simultaneously, providing developers with recipes and open models via Hugging Face and GitHub.
The episode opens with a Michelob Ultra advertisement and a brief host introduction.
Discussion of how Cosmos 3 builds a vision‑language model by combining a language model with a vision encoder and a diffusion generator.
Explanation of the two‑stage training process, information bottlenecks, and the synergistic benefits across modalities.
Overview of the three Cosmos model sizes, their target hardware, and deployment considerations.
Discussion of using Cosmos as a simulator for policy training, passive verification, and addressing the sim‑to‑real gap.
Information on how developers can access models, data, and recipes via Hugging Face and GitHub.
Hosts thank Ming‑Yu Liu, conclude the episode, and include the final ad segments.
Cosmos 3 Architecture Overviewinsight
Nvidia's Cosmos 3 reads text, video, audio, and actions as inputs, allowing it to function both as a vision language model that answers questions about a scene and as a generative model.
Scaling Closed-Loop Simulationsstrategy
The simulator bypasses the limits of physical fleet sizes by allowing developers to launch hundreds of virtual drivers at intersections simultaneously to test policies.
Multimodal Autoregressive and Diffusion Designinsight
The system combines an autoregressive language and vision model tower with a bidirectional diffusion generator tower to ensure token coherence when generating videos and actions.
Three Core Tasks in Roboticsinsight
Robotics modeling is broken down into forward dynamics to predict the future, inverse dynamics to infer actions from visual transitions, and the policy itself.
Transfer Between Embodimentsinsight
Shared visual-action correlation patterns from human egocentric video transfer effectively to robot embodiments despite differences in exact action spaces or grippers.
Three Model Sizes for Edge Deploymentdata
Cosmos offers Super, Nano, and Edge sizes, where the Edge variant is small enough to run locally on devices like Jetson Thor or Orin where robots actually live.
“The model stops describing the scene, and starts generating it.”
“We have a vision encoder that can take a video or a set of images inputs and then connect this vision encoder to the larger language model.”
“When we train the model, we put them together, right? And we give the information bottleneck.”
“If the success rate of the war simulator, the neural simulator, correlates with the real world, you know, testing, the ranking preserve.”
The car making a left turn at the start of this episode was never filmed. Cosmos 3 generated it. Ming-Yu Liu, who leads the Cosmos research at NVIDIA, explains how one model can describe a video, generate one, and produce robot actions. He walks Tim through the architecture. A vision language model reasons one token at a time; its weights then initialise a bidirectional diffusion generator for video, audio and action, and a shared temporal position scheme lines up signals that run at different rates. Ming-Yu treats "world model" as a set of tools, not one definition: forward dynamics, inverse dynamics and policy, trained together under a capacity limit so that each helps the others. He also explains why plentiful first-person human video carries over to robots, which have far less data of their own, and why a Cosmos model post-trained on the DROID dataset is a good starting point for pick-and-place policies. The most practical thread is testing. A neural simulator does not need accurate success rates. It only needs to rank policy A above policy B the way the real world would, so a team can narrow down which checkpoints deserve a real trial. Cosmos Dreams applies that closed-loop idea to driving and robotics, and Ming-Yu argues that humanoids around children and pets make safety matter even more than it does for cars. The conversation ends on the Super, Nano and Edge sizes (Edge targets Jetson Thor, Orin and DGX Spark) and where to find the open weights, code and data. This episode is a paid partnership with NVIDIA. Learn more about Cosmos: https://nvda.ws/4cJoY1S Explore Cosmos Lab: https://research.nvidia.com/labs/cosmos-lab/cosmos3/ --- TIMESTAMPS: 00:00:00 A road that was never filmed 00:02:28 Inside Cosmos 3: reasoning and generator towers 00:05:02 World models: dynamics, policy and one clock 00:08:59 Learning robot skills from human video 00:11:06 Ambiguous tasks and system 2 planning 00:12:53 Neural simulators for policy verification 00:16:41 Cosmos as a starting point for robot policies 00:19:00 Cosmos Dreams and robot safety 00:22:04 Super, Nano and Edge model sizes 00:24:24 Open models, the Cosmos repo and feedback --- REFERENCES: tool: [00:00:13] Cosmos 3 (NVIDIA Cosmos Lab project page) https://research.nvidia.com/labs/cosmos-lab/cosmos3/ [00:18:27] NVIDIA Cosmos GitHub repository https://github.com/NVIDIA/cosmos [00:22:05] Cosmos3-Edge model card https://huggingface.co/nvidia/Cosmos3-Edge [00:22:15] Cosmos3-Super model card https://huggingface.co/nvidia/Cosmos3-Super [00:22:16] Cosmos3-Nano model card https://huggingface.co/nvidia/Cosmos3-Nano [00:22:50] NVIDIA Jetson Thor https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-thor/ [00:22:52] NVIDIA Jetson Orin https://www.nvidia.com/en-us/autonomous-machines/embedded-systems/jetson-orin/ [00:22:53] NVIDIA DGX Spark https://www.nvidia.com/en-us/products/workstations/dgx-spark/ [00:24:42] Cosmos 3 collection on Hugging Face https://huggingface.co/collections/nvidia/cosmos3 other: [00:01:07] Cosmos-Dreams closed-loop simulators (NVIDIA SIGGRAPH 2026 blog) https://blogs.nvidia.com/blog/siggraph-news-2026/ paper: [00:08:54] Cosmos 3: Omnimodal World Models for Physical AI https://arxiv.org/abs/2606.02800 [00:17:43] DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset https://arxiv.org/abs/2403.12945 --- RESCRIPT: https://app.rescript.info/share/e2385948cf465f0d6a2c0930150fc3ab
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