Pod Insights a16z Podcast “The Future of AI is Here” — Fei-Fei Li Unveils the Next Frontier of AI About this episode Fei-Fei Li and Justin Johnson are pioneers in AI. While the world has only recently witnessed a surge in consumer AI, our guests have long been laying the groundwork for innovations that are transforming industries today.
In this episode, a16z General Partner Martin Casado joins Fei-Fei and Justin to explore the journey from early AI winters to the rise of deep learning and the rapid expansion of multimodal AI. From foundational advancements like ImageNet to the cutting-edge realm of spatial intelligence, Fei-Fei and Justin share the breakthroughs that have shaped the AI landscape and reveal what's next for innovation at World Labs.
If you're curious about how AI is evolving beyond language models and into a new realm of 3D, generative worlds, this episode is a must-listen.
Timestamps:
00:00 - Spatial Intelligence: A New Frontier
01:38 - Scaling AI: The Impact of ImageNet on Computer Vision
06:56 - The Role of Compute
09:16 - Data as the Key Driver
17:01 - Defining AI’s Ultimate Goal
18:58 - What is Spatial Intelligence? Unlocking 3D Understanding in AI
26:35 - Comparing Models: Spatial Intelligence vs. Language-Based AI
29:41 - 1D vs. 3D
32:39 - Building Immersive Worlds with Spatial Intelligence
35:11 - From Static Scenes to Dynamic Worlds
37:42 - The Future of VR and AR
40:42 - Creating Deep Tech Platforms
44:26 - Building a World-Class Team
45:54 - Measuring Success: Milestones in Spatial Intelligence
Resources:
Learn more about World Labs: https://www.worldlabs.ai
Find Fei-Fei on Twitter: https://x.com/drfeifei
Find Justin on Twitter: https://x.com/jcjohnss
Find Martin on Twitter: https://x.com/martin_casado
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Transcript 0:00 Speaker 0 Visual spatial intelligence is so fundamental. It's as fundamental as language. We've got these ingredients, compute deeper understanding of data. And we've got some advancement of algorithms. We are in the right moment to really make a bet and to focus and just unlock that.
0:29 Speaker 2 Well, over the last two years, we've seen this kind of massive rush of consumer AI companies and technology, and it's been quite wild, but you've been doing this now for decades. And so maybe walk through a little bit about how we got here, kind of like your key contributions and insights along the way.
0:44 Speaker 0 Aaron Powell So it is a very exciting moment, right? Just zooming back, AI is in a very exciting moment. I personally have been doing this for for two decades plus. And you know, we have come out of the last AI winter. We have seen the birth of modern AI. Then we have seen deep learning taking off, showing us possibilities like playing chess, but then we're starting to see the deepening of the technology and the industry um adoption of uh of some of the earlier possibilities, like language models. And now I think we're in the middle of a Cambrian explosion, in almost a literal sense, because now in addition to texts, you're seeing pixels, videos, audios, uh all coming up with possible AI applications and a model.
1:35 Speaker 0 So it's a very exciting moment. Aaron Powell
1:39 Speaker 2 I know you both so well. And many people know you both so well because you're so prominent in the field, but not everybody like grew up in AI. So maybe it's kind of worth just going through like your quick backgrounds just to kind of level set the audience.
1:48 Speaker 1 Yeah, sure. So I first got into AI at the end of my undergrad. Uh I did math and computer science for undergrad at Caltech, that was awesome. But then towards the end of that, there was this paper that came out that was at the time a very famous paper, the cat paper from Holmek Lee and Andrew Yang and others that were at Google Brain at the time. And that was like the first time that I came across this concept of deep learning. Um to me, it just felt like this amazing technology. And that was the first time that I came across this recipe that would come to define the next like more than decade of my life, which is that you can get these amazingly powerful learning algorithms that are very generic, couple them with very large amounts of compute, couple them with very large amounts of data, and magic things started to happen when you compile those ingredients. So I I first came across that idea like around 2011, 2012-ish, and I just thought like, oh my God, this is this is gonna be what I want to do. So it was obvious you've got to go to grad school to do this stuff.
2:36 Speaker 1 And then um sort of saw that Fayfe was at Stanford, one of the few people in the world at the time who was kind of on that on that train. And that was just an amazing time to be in deep learning and computer vision specifically, because that was really the era when this went from these first nascent bits of technology that were just starting to work and really got developed across and spread across a ton of different applications. So then over that time we saw the beginnings of language modeling, we saw the beginnings of discriminative computer vision where you could take pictures and understand what's in them in a lot of different ways. We also saw some of the early bits of what we would now call Gen AI, generative modeling, generating images, generating text. A lot of those core algorithmic algorithmic pieces actually got figured out by the academic community um during my PhD years. Like there was a time I would just like wake up every morning and check the new papers on archive and just be ready. It was like unwrapping presents on Christmas, that like every day you know there's gonna be some amazing new discovery, some amazing new application or algorithm somewhere in the world.
3:29 Speaker 1 What happened is in the last last two years, everyone else in the world kind of came to the same realization using AI to get new Christmas presents every day. But I think for those of us that have been in the field for a decade or more, um, we've sort of had that experience for a very long time. Aaron Powell
3:43 Speaker 0 Obviously I'm much older than Justin. And I come to AI through a different angle, which is from physics, because my undergraduate uh background was physics, but physics is the kind of discipline that teaches you to think audacious questions and think about what is the remaining mystery of the world. Of course, in physics is atomic world, um, you know, universe and all that. But somehow I that kind of training thinking got me into the audacious question that really captured my own imagination, which is intelligence. So I did my PhD in AI and computational neuroscience at Caltech. So Justin and I actually didn't overlap, but we share um uh the same alma mater um at Caltech.
4:32 Speaker 0 Oh, and
4:33 Speaker 1 the same advisor at Caltag.
4:34 Speaker 0 Yes, same advisor, your undergraduate advisor and my PhD advisor, uh Pietro Perona. And my PhD time, which is similar to your PhD time was when AI was still in the winter in the public eye. But it was not in the winter in my eye because it's the pre-spring hibernation. There's so much life, machine learning statistical modeling was really gaining uh gaining power. And we I I think I was one of the native generation in machine learning and AI, whereas I look at just this generation is the native deep learning generation. So so machine learning was the precursor of deep learning, and we were experimenting with all kinds of models.
5:24 Speaker 0 But one thing came out at the end of my PhD and the beginning of my assistant professor time. There was a overlooked elements of AI that is mathematically important to drive generalization. But the whole field was now thinking that way, and it was data because we were thinking about the intricacy of Bayesian models or or whatever, you know, um uh kernel methods and all that. But what was fundamental that my students and my lab realized probably uh earlier than most people is that if you if you let data drive models, you can unleash the kind of power that we haven't seen before.
6:10 Speaker 0 And that was really the the reason we went on a pretty crazy bet on ImageNet, which is you know what, just forget about any scale we're seeing now, which is thousands of data points. At that point, uh NLP community has their own data sets. I remember UC Irvine data set or some data set in NLP was it was small. Computer vision community has their data sets, but only the order of thousands or tens of thousands were like we need to drive it to internet scale. And luckily, it was also the the the coming of age of internet. So we were riding that wave, and that's when I came to Stanford.
6:56 Speaker 2 So i these epochs are what we often talk about. Like ImageNet is clearly the epoch that created, you know, or or at least like maybe made like popular and viable computer vision. In the Gen AI wave, we talk about two kind of core unlocks. One is like the Transformers paper, which is attention, we talked about stable diffusion. Is that a fair way to think about this, which is like there's these two algorithmic unlocks that came from academia or Google, and like that's where everything comes from, or has it been more deliberate? Or have there been other kind of big unlocks that kind of brought us here that we don't talk as much about?
7:25 Speaker 1 Yeah, I I think the big unlock is compute. Like I know the story of AI is often a story of compute, but even no matter how much people talk about it, I p I think people underestimate it, right? And the amount of the amount of growth that we've seen in computational power over the last decade is astounding. The first paper that's really credited with the like the breakthrough moment in computer vision for deep learning was AlexNet, um, which was a 2012 paper that where a deep neural network did really well on the ImageNet Challenge and just blew away all the other algorithms that they faith had been working on, the types of algorithms that you've been working on more in grad school. That AlexNet was a 60 million parameter deep neural network. Um and it was trained for six days on two GTX 580s, which was the top consumer card at the time, which came out in 2010. Um so I was looking at some numbers last night just to you know put these in perspective.
8:13 Speaker 1 The newest, the latest and greatest from Nvidia is the GB200. Um do either of you want to guess how much raw compute factor we have between the GTX 580 and the GP200? Shoot. No. What?
8:22 Speaker 0 Go for it.
8:23 Speaker 1 It's uh it's it's in the thousands. So I I ran the numbers last night, like that two-week rate, that two-week training run that of six days on two GTX580s. If you scale
8:33 Speaker 0 seconds,
8:33 Speaker 1 it it comes out to just under five minutes on a single GB on a single G B200.
8:38 Speaker 0 Justin is making a really good point. The 2012 Alex Net paper on ImageNet Challenge is literally a very classic model. And that is the convolutional neural network model. And that was published in 1980s, the first paper I remember as a graduate student learning that. And it more or less also has six, seven layers. The practically the only difference between AlexNet and the ConvNet. What's the difference is the GPUs, the two GPUs and the deluge of data. Aaron Powell
9:16 Speaker 2 Yeah. Well, so that's what I was gonna go, which is like so I think most people now are familiar with like quote the bitter lesson and the bitter lesson says is if you make an algorithm, don't be cute.
9:24 Speaker 1 Yeah,
9:25 Speaker 2 just make sure you can take advantage of available compute, because the available compute will show up, right? And so like you just like need a like wives like to On the other hand, there's another narrative, um, which seems to me to be like just as credible, which is like it's actually new data sources that unlock deep learning, right? Like ImageNet is a great example. But like a lot of people like self-attention is great from Transformers, but they'll also say this is a way you can exploit human labeling of data because like it's the humans that put the structure in the sentences. And if you look at clip, they'll say, well, like we're using the internet to like actually like have humans use the alt tag to label images, right? And so like that's a story of data that's not a story of compute. So is it just is the answer just both, or is like one more than the other?
10:03 Speaker 1 I think it's both. But you're hitting another really good point. So I think there's actually two epochs that to me feel quite distinct in the algorithmics here. So like the ImageNet era is actually the era of supervised learning. Um so in the era of supervised learning, you have a lot of data, but you don't know how to use data on its own. Like the expectation of ImageNet and other data sets of that time period was that we're gonna get a lot of images, but we need people to label everyone. And all of the training data that we're gonna train on, like a person, a human labeler has looked at every one and said something about that image. Um and the big algorithmic unlocks we know how to train on things that don't require human labeled data. Aaron Ross Powell
10:38 Speaker 2 as the naive person in the room that doesn't have an AI background. It seems to me if you're training on human data, like the humans have labeled it, it's just not explicit.
10:46 Speaker 0 I knew you were gonna say that the RT I knew that's philosophically that's a really important question. But that actually is more true in language than pixels. Aaron Ross Powell
10:56 Speaker 2 Fair enough. Yeah. Right. Yeah, yeah, yeah. Yeah. But I do think it's
10:59 Speaker 1 an important
10:59 Speaker 2 distinction
10:59 Speaker 1 because clip really is human labeled.
11:02 Speaker 2 I think intention is humans have like figured out the relationships of things and then you learn them. So it is human labeled just more implicit than explicit. Trevor Burrus, yeah.
11:09 Speaker 1 It's still human-labeled. The distinction is that for for this supervised learning era, um, our learning tasks were much more constrained. So like you would have to come up with this ontology of concepts that we want to discover, right? If you're doing in Image Net, like Faith A and your students at the time spent a lot of time thinking about you know which thousand categories should be in the Image Net Challenge. Other data sets of that time, like the Coco data set for object detection. Like they thought really hard about which 80 categories we put in there. So
11:34 Speaker 2 let's let's walk to Gen AI. Um so when I was doing my PhD before that um you came. So I took uh machine learning from Andrew Ing, and then I took like Beijing, something very complicated from Daphne Collar, and it was very complicated for me. A lot of that was just predictive modeling. Yeah. Um then like I remember the whole kind of vision stuff that you unlocked. But then the generative stuff has shown up, like I would say in the last four years, which is to me very different. Like you're not identifying objects. You're not you know predicting something. You're generating something. And so maybe kind of walk through like the key unlocks that got us there and then why it's different and if we should think about it differently, and is it part of a continuum? Is it not?
12:10 Speaker 0 It is so interesting. Even during my graduate time, generative model was there. We wanted to do generation. We nobody remembers even with uh uh letters and uh numbers. We were trying to do some, you know, Jeff Hinton has had generative papers. We were thinking about how to generate. And in fact, if you do have if you think from a probability distribution point of view, you can mathematically generate. It's just nothing we generate would ever impress anybody, right? So this concept of generation mathematically theoretically is there, but nothing worked. So then I do want to call out Justin's PhD. Justin was saying that he got enamored by deep learning, so he came to my lab.
13:00 Speaker 0 Justin's PhD, his entire PhD is a story, almost a mini story of the trajectory of the of the uh field. He started his first project in data. I forced him to. He didn't like it.
13:14 Speaker 1 So in retrospect, I learned a lot of really useful things. Aaron Ross Powell,
13:17 Speaker 0 Jr. I'm glad you say that now. So we moved Justin to um to deep learning, and the core problem there was taking images and generating words. Aaron Ross Powell Well,
13:29 Speaker 1 actually it was even about there were actually I think there were three discrete phases here on this trajectory. So the first one was actually matching images and words. Right.
13:37 Speaker 0 Right, right.
13:37 Speaker 1 Like we have we have an image, we have words, and can we say how much they allow? So actually my first paper, both of my PhD and like ever, my first academic publication ever was the image retrieval with scene graphs. Trevor
13:48 Speaker 0 Burrus, Jr. And then we went into the generating uh taking pixels, generating words. And Justin and Andre uh really worked on that. But that was still a very, very lossy way of of generating and getting information out of the pixel world. And then in the middle, Justin went off and did a very famous piece of work. And it was the first time that uh someone made it real time, right? Aaron Ross Powell
14:16 Speaker 1 Yeah, yeah. So the story there is there was this paper that came out in 2015, a neural algorithm of artistic style led by Leon Gaddis. And it was like the paper came out and they showed like these these real-world photographs that they had converted into Van Gogh style. And like we are kind of used to seeing things like this in 2024, but this was in 2015. So this paper just popped up on archive one day and it like blew my mind. Like I just got this like Gen I brainworm like in my brain in like 2015, and it like did something to me. And I thought like, oh my God, I need to understand this algorithm. I need to play with it. I need to make my own images into Van Gogh. So then I like read the paper, and then over a long weekend I re-implemented the thing and got it to work. It was a very actually very simple algorithm. Um my implementation was like 300 lines of Lua, because at the time it was pre- It was Lua. There was there was um this was pre-PyTorch, so we were using Lua torch.
15:02 Speaker 1 Um but it was like very simple algorithm, but it was slow, right? So it was an optimizate optimization-based thing. Every image you want to generate, you need to run this optimization loop, run this gradient distant loop for every image that you generate. The images were beautiful. But I just like wanted it to be faster.
15:18 Speaker 0 And and Justin just did it. And it was actually I think your first taste of a an academic work having an industry impact. Aaron Powell
15:28 Speaker 1 A bunch of people had seen this this artistic style transfer stuff at the time. And me and a couple others at the same time came up with uh different ways to speed this up.
15:35 Speaker 0 Yeah.
15:36 Speaker 1 Um but mine was the one that got a lot of traction. Trevor Burrus, Jr.
15:38 Speaker 0 Right. So I was very proud of Justin. But there's one more thing I was very proud of, Justin to connect to Gen AI is that before the world understand Gen AI. Justin's last piece of uh uh work in PhD, which I I knew about it because I was forcing you to do it.
15:54 Speaker 1 That one was fun. Yes, that was
15:56 Speaker 0 was actually uh inputting language and getting a whole picture out. It's one of the first Gen AI uh work. It's using GAM, which was so hard to use. But the problem is that we are not ready to use a natural piece of language. So Justin, you heard he worked on syngraphs. So we have to input a syngraph language structure. So, you know, the sheep, the the grass, the sky in a graph way. It literally was one of our photos, right? And then he he and uh another very good uh uh master student, uh Grim, they got that again to work. So you can see from data to matching to style transfer to to generative images.
16:44 Speaker 0 We're starting to see you ask if this is uh abrupt change. For people like us, it's already happening in a continuum. But for the world, it was it's more up the results are more abrupt.
16:58 Speaker 2 Aaron Powell So I read your book. And for those that are listening, it's a phenomenal book. I like uh I really recommend you read it. And it seems for a long time, like a lot of, and I'll talk to you, Faye Fey, like a lot of your research has been, you know, and your direction has been towards kind of spatial stuff and pixel stuff and intelligence. And now you're doing world labs and it's around spatial intelligence. And so maybe talk through like you know, is this been part of a long journey for you? Like why did you decide to do it now? Is it a technical unlock? Is it a personal unlock? Just kind of like move us from that kind of melee of AI research to to world labs. Aaron Powell
17:34 Speaker 0 Sure. For me, is uh um it is uh uh both personal and intellectual, right? My entire you talk about my book, my entire intellectual journey is really this passion to seek North stars, but also believing that those North stars are critically important for the advancement of our field. So at the beginning, I remembered after graduate school, I thought my North Star was telling stories of uh images, because for me that's such an important piece of visual intelligence that's part of what you call AI or AGI. But when Justin and Andre did that, I was like, oh my God, that's that was my live stream.
18:22 Speaker 0 What do I do next? So it came a lot faster. I thought it would take a hundred years to do that. So um but visual intelligence is my passion because I do believe for every intelligent uh being like people or robots or some other form. Um see the world, reason about it, interact in it, whether you're navigating or or or manipulating or making things, you can even build civilization upon it. It uh visual spatial intelligence is so fundamental. It's as fundamental as language, possibly more ancient and and more fundamental in certain ways. So it's very natural for me that um world labs is our North Star is to unlock spatial intelligence.
19:14 Speaker 0 The moment to me is right to do it like Justin was saying, compute. We've got these ingredients. We've got compute, we've got a much deeper understanding of data, way deeper that image that days, you know, uh compared to to that those days, uh we're so much more sophisticated. And we've got some advancement of algorithms, including co-founders in growlab like Ben Mildenhall and uh Christoph uh Lasnar, they were at the cutting edge of nerve that we are in the right moment to really make a bet and to focus and just unlock that. Trevor Burrus,
19:58 Speaker 2 Jr. So I just want to. To clarify for for folks that are listening to this, which is so you know, you're starting this company world lab, spatial intelligence is kind of how you're generally describing the problem you're solving. Can you maybe try to crisply describe what
20:10 Speaker 1 that means? Yeah. So spatial intelligence is about machines' ability to under to perceive, reason, and act in 3D and 3D space and time to understand how objects and events are positioned in 3D space and time, how interactions in the world can affect those 3D position 3D space 4D positions over space-time and both sort of perceive, reason about, generate, interact with, really take the machine out of the mainframe or out of the data center and putting it out into the world and understanding the 3D, 4D world with all of its richness. Trevor Burrus, Jr.:
20:41 Speaker 2 So to be very clear, are we talking about the physical world or are we just talking about an abstract notion of world? Aaron Powell
20:45 Speaker 1 I think it can be both. I think it can be both, and that encompasses our vision long-term. Even if you're generating worlds, even if you're generating content, um doing that in positioned in 3D with 3D uh has a lot of benefits. Um or if you're recognizing the real world, being able to put 3D understanding into the into the real world as well is part of it. Aaron Ross Powell
21:06 Speaker 2 So I mean j just for everybody listening, like the two other co-founders, Ben Melden Hall, Christoph Lastner are absolute legends in in the field at the at the same level. These four decided to come out and do this company now. And so I'm trying to get dig to like why now is the right time. Aaron Ross Powell
21:20 Speaker 1 Yeah. I mean, this is again part of a longer evolution for me. But like really after PhD, when I was really wanting to develop into my own independent researcher, both at uh for my later career, I was just thinking what are the big problems in AI and computer vision. Um and the conclusion that I came to about that time was that the previous decade had mostly been about understanding data that already exists. Um but the next decade was going to be about understanding new data. And if we think about that, the data that already exists was all of the images and videos that maybe existed on the web already. And the next decade was going to be about understanding new data, right? Like people are people have smartphones, smartphones are collecting cameras, those cameras have new sensors, those cameras are positioned in the 3D world. It's not just you're gonna get a bag of pixels from the internet and know nothing about it and try to say if it's a cat or a dog.
22:08 Speaker 1 We want to treat these treat images as universal sensors to the physical world. And how can we use that to understand the 3D and 4D structure of the world either in physical spaces or or generative spaces. So I made a pretty big pivot post-PHD into 3D computer vision, predicting 3D shapes of objects with some of my colleagues at Fair at the time. Then later I got really enamored by this idea of learning 3D structure through 2D, right? Because we talk about data a lot. It's it's um you know 3D data is hard to get on its own. Um but there because there's a very strong mathematical connection here, um, our 2D images are projections of a 3D world. And there's a lot of mathematical structure here we can take advantage of. So even if you have a lot of 2D data, there's there's a lot of people have done amazing work to figure out how can you back out the 3D structure of the world from large quantities of 2D observations.
22:53 Speaker 1 Um then in 2020, you asked about very breakthrough moments. There was a really big breakthrough moment from our co-founder, Ben Mildenhall at the time with his paper NERF, um, neural radiance fields. Right. And that was a very simple, very clear way of backing out 3D structure from 2D observations. That just lit a fire under this whole space of 3D computer vision. I think there's another aspect here that maybe uh people outside the field don't quite understand. Uh that was also a time when large language models were starting to take off. So a lot of the stuff with language modeling actually had gotten developed in academia. Even during my PhD, I did some early work with Andre Carpathi on language modeling in 2014.
23:30 Speaker 0 LSTM, I've seen it remember.
23:32 Speaker 1 LSTMs, RNNs, GRUs, like this was pre-transformer. Um but uh then at some point like around like around the GPT 2 time, like you couldn't really do those kind of models anymore in academia because you they took a way way more resourcing. But there was one really interesting thing. The the NERF, the NERF approach that that Ben came up with, like you could train these in in the c in an hour, a couple hours on a single GPU. So I I think at that time, like this is a d there was a dynamic here that happened, which is that I think a lot of academic researchers ended up focusing a lot of these problems because there was core algorithmic stuff to figure out, and because you could actually do a lot with without a ton of compute, and you could get state-of-the-art results on a single GPU. Because of those dynamics, um, there was a lot of research, a lot of researchers in academia were moving to think about what are the core algorithmic ways that we can advance this area as well.
24:18 Speaker 1 Uh that I ended up chatting with Faye Fey more and I realized that we were actually
24:23 Speaker 2 she's very convincing. She's very convincing. Well, there's that,
24:25 Speaker 1 but but like you know, you you we talk about trying to like figure out your own independent research trajectory from your advisor. Well, it turns out we had ended up.
24:31 Speaker 0 Oh no,
24:32 Speaker 1 kind of concluding converging on similar things. Okay,
24:35 Speaker 0 well, for my end, I want to talk to the smartest person. I I call Justin. There's no question about it. Uh I do want to talk about a very interesting technical um uh issue or or technical uh story of pixels that most people working language don't realize is that pre-gen AI era in the field of computer vision, those of us who work on pixels, we actually have a long history in uh an area of research called reconstruction, 3D reconstruction, which is you know, it dates back from the 70s. You know, you can take photos, because humans have two eyes, right? So in general, it starts with stereo photos, and then you try to triangulate the geometry and uh make a 3D shape out of it.
25:23 Speaker 0 It is a really, really hard problem. To this day, it's not fundamentally solved because there's correspondence and all that. And then this whole field, which is a older way of thinking about 3D has been going around and it has been making really good progress. But when NERV happened, when Nerf happened in the context of generative methods, in the context of diffusion models, suddenly reconstruction and generation start to really merge. In now, like within really a short period of time in the field of computer vision, it's hard to talk about reconstruction versus generation minimum. Trevor Burrus, Jr. We subtly have a moment where if we see something, or if we imagine something, both can converge towards generating it.
26:14 Speaker 0 Right. And that's just to me a really important moment for computer vision, but most people missed that because we're not talking about it as much as
26:24 Speaker 2 LLMs. Trevor Burrus, Jr. Right. So in pixel space, there's reconstruction where we you reconstruct like a scene that's real, and then if you don't see the scene, then you use generative techniques, right? So these things are kind of very similar. Throughout this entire conversation, you're talking about languages and you're talking about pixels. So maybe it's a good time to talk about how like spatial intelligence and what you're working on contrasts with language approaches, which of course are very popular now. Like is it complementary? Is it orthogonal?
26:51 Speaker 1 Yeah, I think I think they're complementary. Trevor Burrus, Jr. I
26:53 Speaker 2 don't mean to be too leading here. Like maybe just contrast them. Like everybody's says like, listen, I I I know OpenAI and I know GPT, and I know multimodal models, and a lot of what you're talking about is like they've got pixels and they've got languages, and like doesn't this kind of do what we want to
27:07 Speaker 1 do with spatial reasoning. Yeah, so I think to do that, you need to open up the black box a little bit of how these systems work under the hood. Um so with language models and the multimodal language models that we're seeing nowadays, they're uh the their underlying representation under the hood is is a one-dimensional representation. Yeah. We talk about context lengths, we talk about transformers, we talk about sequences.
27:25 Speaker 0 Attention.
27:25 Speaker 1 Attention. Fundamentally, their representation of the world is one-dimensional. So these things fundamentally operate on a one-dimensional sequence of tokens. So this is a very natural representation when you're talking about language because written text is a one-dimensional sequence of discrete letters. So that kind of underlying representation is the thing that led to LLMs. And now the multimodal LLMs that we're seeing now, you kind of end up shoehorning the other modalities into this underlying representation of a 1D sequence of tokens. Um, when we move to spatial intelligence, it's kind of going the other way, where we're saying that the three-dimensional nature of the world should be front and center in the representation. So at an algorithmic perspective, that opens up the door for us to process data in different ways to get different kinds of outputs out of it and to tackle slightly different problems.
28:11 Speaker 1 So even at a course level, you kind of look at outside and you say, oh, multimodal LMs can look at images too. Well, they can, but I I think that it's they don't have that fundamental 3D representation at the heart of their approaches. Aaron Powell
28:23 Speaker 0 I totally agree with Justin. I think talking about the 1D versus fundamentally 3D representation is one of the most core differentiation. The other thing is a slightly philosophical, but it's really important to for me at least is language is fundamentally a purely generated signal. There's no language out there. You don't go out in the nature and there's words written in the sky for you. Whatever data you feed in, you pretty much can just somehow regurgitate with enough generalizability at the same data out. And that's language to language. And but 3D world is not. There is a 3D world out there that follows laws of physics that has its own structures due to materials and many other things.
29:17 Speaker 0 And to fundamentally back that information out and be able to represent it and be able to generate it is just fundamentally quite a different problem. We will be borrowing similar ideas or useful ideas from language and LLMs. But this is fundamentally philosophically to me a different problem. Trevor Burrus, Jr.
29:42 Speaker 2 Right. Aaron Powell So language, 1D and probably a bad representation of the physical world, because it's been generated by humans and it's probably lossy. There's a whole nother modality of generative AI models, which are pixels. And these are 2D image and 2D video. And like one could say that if you look at a video, it looks, you know, you can see. 3D stuff because like you can pan a camera or whatever it is. And so like how would like spatial intelligence be different than say
30:06 Speaker 1 2D video. Aaron Powell Here when I think about this, it's useful to disentangle two things. One is the underlying representation. And then two is kind of the user-facing affordances that you have. And here's where you can get sometimes confused. Because fundamentally we see 2D, right? Like our retinas are 2D structures in our bodies, and we've got two of them. So like fundamentally, our visual system perceives 2D images. But the problem is that depending on what representation you use, there could be different affordances that are more natural or less natural. So even if you are at the end of the day, you might be seeing a 2D image or a 2D video.
30:46 Speaker 1 So there's things you might want to do, like move objects around, move the camera around. In principle, you might be able to do these with a purely 2D representation and model, but it's just not a fit to the problems that you're asking the model to do.
31:05 Speaker 1 But by putting a 3D representation into the heart of a model, there's just going to be a better fit between the kind of representation that the model is working on and the kind of tasks that you want that model to do. So our bet is that by threading a little bit more 3D representation under the hood, that'll enable better affordances for users. Aaron Powell
31:24 Speaker 0 And this also goes back to the North Star. For me, you know, why is it spatial intelligence? Why is it not flat pixel intelligence is because I think the arc of intelligence has to go to what Justin calls affordances. And uh and the arc of intelligence, if you look at evolution, right? The arc of intelligence eventually enables animals and humans, especially human as an intelligent animal to move around the world, interact with it, create civilization, create life, create a piece of sandwich, whatever you do in this 3D world.
32:10 Speaker 0 And translating that into a piece of technology that native 3D-ness is fundamentally important for the flood floodgate of possible applications. Even if some of them the serving of them looks 2D. But the but it's innately 3D to me. Aaron Powell
32:32 Speaker 2 I think this is actually a very subtle and incredibly critical point. And so I think it's worth digging into. And a good way to do this is talking about use cases. And so just to level set this. So we're talking about generating a technology, let's call it a model that can do spatial intelligence. So maybe in the abstract, what might that look like kind of a little bit more concretely? What would be the potential use cases that you could apply this to? Aaron Powell
32:56 Speaker 1 So I think there's a there's a couple different kinds of things we imagine these spatially intelligent models able to do over time. Um that I'm really excited about is world generation. We're all we're all used to something like a text-to-image generator or starting to see text-to-video generators where you put an image, put in a video, and out pops an amazing image or an amazing two-second clip. Um but I think you could imagine leveling this up and getting 3D worlds out. So one thing that we could imagine spatial intelligence helping us with in the future are up-leveling these experiences into 3D, where we're not getting just an image out or just a clip out, but you're getting out a full simulated but vibrant and interactive 3D world. Aaron Powell
33:35 Speaker 0 For gaming? Aaron Powell
33:36 Speaker 1 Maybe for gaming, right? Maybe for gaming, maybe for virtual photography, like you name it. There's I think even if you got this to work, there'd be there'd be a million applications.
33:44 Speaker 0 For education.
33:45 Speaker 1 Yeah, for education. I mean, I guess one of one of my things is that like we uh in some sense this enables a new form of media, right? Because we already have the ability to create virtual interactive worlds, um, but it costs hundreds of hundreds of millions of dollars and a ton of development time. And as a result, like what are the places that people drive this technological ability is is video games, right? Because if we we do have the ability as a society to create amazingly detailed virtual interactive worlds that give you amazing experiences, but because it takes so much labor to do so, then the only economically viable use of that technology in its form today is games that can be sold for $70 a piece to millions and millions of people to recoup the investment. If we had the ability to create these same virtual, interactive, vibrant 3D worlds, um you could see a lot of other applications of this, right?
34:35 Speaker 1 Because if you bring down that cost of producing that kind of content, then people are going to use it for other things. What if you could have uh an interact like sort of a personalized 3D experience that's as good at as rich, as detailed as one of these triple A video games that cost hundreds of millions of dollars to produce, but it could be catered to like this very niche thing that only maybe a couple people would want that particular thing. That's not a particular product or a particular roadmap, but I think that's a vision of a new kind of media that would be enabled by um spatial intelligence in the generative realm. Aaron Powell
35:11 Speaker 2 If I think about a world, I actually think about things that are not just scene generation. I think about stuff like movement and physics. And so like in the limit, is that included. And then the second one is if I'm interacting with it, like are there semantics? And I mean by that, like if I open a book, are there like pages and are there words in it? And do they mean like are we talking like a full-depth experiment or are we talking about like kind of
35:33 Speaker 1 a static scene? Aaron Powell I think I'll see a progression of this technology over time. This is really hard stuff to build. So I think the static the static problem is a little bit easier. Um but in the limit, I think we want this to be fully dynamic, fully interactable, all the things that you just said. I mean,
35:47 Speaker 0 that's the definition of spatial intelligence. Yeah. So there is going to be a progression. We'll start with more static, but everything you've said is in the in the roadmap of uh spatial intelligence. Aaron Powell
36:01 Speaker 1 I mean, this is kind of in in the name of the company itself, world labs. Um like the world is about building and understanding worlds. I love it. And like this is actually a little bit of inside baseball. I realized after we told the name to people, they don't always get it. Because in computer vision and reconstruction and generation, we often make a distinction or a delineation about the kinds of things you can do. Um kind of the first level is objects, right? Like a microphone, a cup, a chair. Like these are discrete things in the world. Um and a lot of the ImageNet style stuff that Fayfe worked on was about recognizing objects in the world. Then leveling up the next level of objects, I think of as scenes. Like scenes are compositions of objects. Like now we've got this recording studio with a table and microphones and people in chairs, it's some composition of objects. But but then like we we envision worlds as a step beyond scenes, right? Like scenes are kind of maybe individual things, but we want to break the boundaries, go outside the door, like step up from the table, walk out from the door, walk down the street and see the cars buzzing past and see like the the leaves on the trees moving and be able to interact with those things.
36:59 Speaker 1 Aaron Powell
36:59 Speaker 0 Another thing that's really exciting, because Justin mentioned the word new media. With this technology, the boundary between real world and virtual imagined world or augmented world or predicted world is all blurry. You really it there the real world is 3D, right? So in the digital world, you have to have a 3D representation to even blend with the real world. You know, you cannot have a 2D. You cannot have a 1D to be able to interface with the real 3D world in an effective way. With this, it unlocks it. So it it the use cases can be quite limitless because of this. Aaron Powell
37:42 Speaker 2 Right. So the first use case that Justin was talking about would be like the generation of a virtual world for any number of use cases. The one that you're just alluding to would be more of an augmented reality, right? Yes.
37:52 Speaker 0 Just around the time World Lab was uh um being formed, uh Vision Pro was released by Apple. And uh they use the word spatial computing. We're almost like they almost stole our uh
38:06 Speaker 2 but we're
38:07 Speaker 0 spatial intelligence. So spatial computing needs spatial intelligence. That's exactly right. So we don't know what hardware form it will take. It'll be goggles, glasses, contact
38:19 Speaker 1 lenses.
38:20 Speaker 0 Contact lenses. But that interface between the true real world and what you can do on top of it, whether it's to help you to augment your capability to work on a piece of machine and fix your car, even if you are not a trained mechanic, or to just be in the Pokemon Go, uh plus plus for entertainment. Suddenly this piece of technology is going to be the the operating system, basically uh for ARVR uh mix R. Aaron Powell
38:54 Speaker 1 In the limit, like what is an AR device need to do? It's this thing that's always on, it's with you, it's looking out into the world. So it needs to understand the stuff that you're seeing and maybe help you out with tasks in your daily life. But I'm I'm also really excited about this blend between virtual and physical that becomes really critical. If you have the ability to understand what's around you in real time in perfect 3D, then it actually starts to deprecate large parts of the real world as well. Like right now, how many differently sized screens do we all own for different use cases? Trevor Burrus, Jr. Too
39:22 Speaker 2 many. You've got
39:23 Speaker 1 you've got your you've got your phone, you've got your iPad, you've got your computer monitor, you've got your TV, like you've got your watch. Like these are all basically different size screens because they need to present information to you in different contexts and in different different positions. But if you've got the ability to seamlessly blend virtual content with the physical world, it kind of deprecates the need for all of those. It just ideally seamlessly blends the information that you need to know in the moment with the right way mechanism of of giving you that information. Aaron Powell Aaron Powell,
39:48 Speaker 0 Jr. Another huge case of being able to blend the digital virtual world with the 3D physical world is for any agents to be able to do. Do things in the physical world. And if humans use this mixed art devices to do things, like I said, I don't know how to fix a car, but if I have to, I put on this this goggle or glass, and suddenly I'm guided to do that. But there are other types of agents, namely robots, any kind of robots, not just humanoid. And uh their interface, by definition, is the 3D world. But their compute, their brain, by definition is the digital world. So what connects that from the learning to to behaving between a robot brain to the real world brain.
40:38 Speaker 0 It has to be spatial intelligence. Aaron Powell
40:42 Speaker 2 So you've talked about virtual world, you've talked about kind of more of an augmented reality, and now you've just talked about the purely physical world, basically, which would be used for robotics. For any company, that would be like a very large charter, especially if we're going to get into each one of these different areas. So how do you think about the idea of like deep deep tech versus any of these specific application areas? Aaron Powell
41:04 Speaker 0 We see ourselves as a deep tech company, as the platform company that provides models that uh that can serve different use cases.
41:15 Speaker 2 Of these three, is there any one that you think is kind of more natural early on that people can kind of expect the company to lean into or is it?
41:21 Speaker 0 I think it's suffices to say the devices are not totally ready to.
41:26 Speaker 1 Actually, I got my first VR headset in grad school. Um just like that's one of these transformative technology experiences. You put it on, you're like, oh my god, like this is crazy. And I think a lot of people have that experience the first time they use VR. Um I I've been excited about this space for a long time. And I I love the Vision Pro. Like I stayed up late to order one of the first ones like the first day it came out. Um but I I think the reality is it's just not there yet as a platform for mass market appeal. Aaron Powell
41:49 Speaker 0 So very likely as a company we'll we'll we'll move into a market that's more ready than
41:55 Speaker 1 I think there can sometimes be simplicity and generality, right? Like if you we we have this notion of being a deep tech company, we we believe that there is some funder underlying fundamental problems that need to be solved really well, and if solved really well, can apply to a lot of different domains. We really view this long arc of the company as building and realizing the the dreams of spatial intelligence writ large. Aaron Powell
42:16 Speaker 2 So this is a lot of technology to build, it seems to me.
42:19 Speaker 1 Aaron Powell Yeah, I think it's a really hard problem. Um I think sometimes from people who are not directly in the AI space, they just see it as like AI as one d undifferentiated mass of talent.
42:28 Speaker 2 Yep.
42:28 Speaker 1 Um and for those of us who have been here for longer, you realize that there's a lot of different a lot of different kinds of talent that need to come together to build anything in A in AI, in particular this one. We talked a little bit about the the data problem. We've talked a little bit about some of the algorithms that we that I worked on during my PhD, but there's a lot of other stuff we need to do this too. Um you need really high quality large-scale engineering. You need really deep understanding of 3D, of the 3D world. You need really there's actually a lot of connections with computer graphics because they've been kind of attack attacking a lot of the same problems from the from the opposite direction. So when we think about team construction, we think about how do we find expert, like absolute top of the world best experts in the world at each of these different subdomains that are necessary to build this really hard thing. Aaron Powell
43:11 Speaker 0 When I thought uh thought about how we form the best founding team for world labs, it has to start with the uh a group of phenomenal multidisciplinary funders. And of course, Justin is natural for me. Justin cover your years as one of my best students and uh uh one of the smartest uh technologists. But there are two other people I have known by reputation, and and one of them Justin Eva worked with that I was drooling for, right? One is Ben Mildenhall, we talked about his uh um seminal work in NERV. But another person is uh Christoph Lasner, who has been reputated in the community of computer graphics and uh especially he had the foresight of working on a precursor of the Gaussian Splat um representation for 3D modeling five years, right, before the uh the Gaussian Splat takeoff.
44:11 Speaker 0 And when we heard about when we talk about the potential uh possibility of working with Christoph Lasner, Justin just uh jumped off his chair. Aaron Powell
44:23 Speaker 2 Ben and Christoph are our legends and maybe just quickly talk about kind of like how you thought about the build-out of the rest of the team, because again, like it's you know, there's a lot to build here and a lot to work on, not just in kind of AI or graphics, but like systems and so forth.
44:38 Speaker 0 Yeah. Um this is what uh so far I'm personally most proud of is the formidable team. I've had the privilege of working with the smartest young people in my entire career, right? From the top universities being a professor at Stanford. But the kind of talent that we put together here at uh at uh world labs is just phenomenal. I've never seen the concentration. And I think the biggest differentiating um element here is that we're believers of uh spatial intelligence. All of the multidisciplinary talents, whether it's system engineering, machine uh machine learning infra to, you know, uh generative modeling to data to you know graphics.
45:27 Speaker 0 All of us, whether it's our personal research journey or or technology journey, or even personal hobby, we believe that spatial intelligence has to happen at this moment with this group of people. And uh that's how we really found our founding team. And uh and that focus of energy and talent is is really just uh um humbling to me. I I just love it.
45:54 Speaker 2 So I know you're being guided by a North Star. So something about North Stars is like you can't actually reach them because they're in the sky, but it's a great way to have guidance. So how will you know when you've accomplished what you've set out to accomplish, or is this a lifelong thing that's gonna continue kind of infinitely? Aaron Powell
46:12 Speaker 0 First of all, there's real North stars and virtual North stars. Sometimes you can reach virtual North Star Trek. Fair enough, good enough in
46:19 Speaker 2 the world in the world model. Exactly.
46:23 Speaker 0 Like I said, we I saw one of our North Star that would take a hundred years with storytelling of images and uh Justin and Andre, you know, in my opinion, solved it for me. So um so we could get to our North Star. But I think for me is when so many people and so many businesses are using our models to unlock their um needs for spatial intelligence. And that's the moment I know we have reached a major milestone.
46:53 Speaker 1 Actual deployment, actual impact, actually. Aaron Powell Yeah, I don't think we're ever gonna get there. Um I I think that this is such a fundamental thing. Like the universe is a giant evolving four-dimensional structure. And spatial intelligence writ large is just understanding that uh in all of its depths and figuring out all the applications to that. So I I think that we have a we have a particular set of ideas in mind today, but I I think this I think this journey is gonna take us places that we can't even imagine right now. Aaron Powell
47:18 Speaker 0 The magic of good technology is that technology opens up more possibilities and and unknowns. So we will be pushing and then the possibilities will be expanding. Aaron Powell
47:29 Speaker 2 Brilliant. Thank you, Justin. Thank you, Faith. This was fantastic.
47:32 Speaker 3 Thank you, Martin.
47:33 Speaker 1 Thank you,
47:33 Speaker 2 Martin.
47:35 Speaker 3 Thank you so much for listening to the A16Z Podcast. If you've made it this far, don't forget to subscribe so that you are the first to get our exclusive video content. Or you can check out this video that we've hand selected for you.
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