Hosted by Chris Plante, Griffin McElroy and Russ Frushtick
We loved the original Citizen Sleeper, but were intimidated when we first heard the news of a sequel that would be more complicated — and presumably more difficult. Citizen Sleeper 2: Starward Vector is just as complex as we expected and yet, once we got our feet beneath us, we couldn't stop playing. What makes a game difficult? Is it fun to lose? What does it mean to be “in the mood” for a game? We have the answers! Plus, Loco Motive — an extremely Justin McElroy game.
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