Written by a model from the transcript; not yet reviewed.
This episode of Triple Click is dedicated to a deep-dive discussion on Control Resonance, the open-world action sequel from Remedy Entertainment, alongside brief looks at Final Fantasy Resonance, Lanterns, and Star Wars: Galactic Racer. The hosts debate the merits of Control Resonance: Kirk and Maddie praise its stunning visual artistry, fluid melee combat system, gravity-shifting mechanics, and the emotional resonance of playing as Dylan Faden. Jason, on the other hand, expresses frustration with the open-world shift, enemy sponginess, and feeling disconnected from the new protagonist compared to Jesse Faden. The conversation explores how the game breaks away from the original while maintaining Remedy's signature surreal atmosphere and complex lore.
Hosts introduce the episode and announce the focus on Control Resonance.
Hosts recap Control 1’s conclusion and set up context for the sequel.
Maddie shares her initial enjoyment and contrasts the game’s feel to Control 1.
Jason discusses his struggles with combat and the open‑world design.
Discussion of the complex melee system, upgrades, and learning curve.
The hosts detail Dylan’s new gravity‑shifting mechanics and platforming.
Hosts highlight the game’s side quests, humor, and open‑world structure.
Hosts discuss the music, sound design, and creative team behind Control Resonant, highlighting its departure from Remedy’s usual style.
The hosts pause the Control segment and prepare to shift to other game and media discussions.
Kirk explains the story, combat system, and nostalgic elements of Final Fantasy Resonance, a 2D turn‑based JRPG based on Brave Exvius.
Matty shares insights on the TV show Lanterns, its themes of racial inequality, and the performance of Aaron Pierre.
Jason rants about the sci‑fi racing game, its rogue‑like structure, and the fun of its Star Wars setting.
Control Resonance Mechanicsinsight
Kirk explains that Control Resonance shifts from a third-person shooter to a character action melee fighting game where players control Dylan Faden, the brother of Jesse Faden.
Bouncing Off The Sequeldebate
Jason explains why he is struggling to engage with Control Resonance, pointing out that he hates the open-world design, finds the combat frustratingly button-mashy, and misses Jesse Faden.
Visual Masterpiece Engineinsight
Kirk praises Remedy's Northlight Engine for delivering incredible psychedelic visuals, patterned repetition sequences, and fractal patterns in an open-world Manhattan.
Gravity Shifting Gameplaystrategy
Kirk describes how unlocking gravity-shifting abilities changes the game entirely, allowing players to walk on walls and ceilings during chaotic 360-degree boss fights.
Dylan's Trauma And Redemptioninsight
Maddie highlights Dylan's compelling character arc, noting how he wrestles with the guilt of the 500 people he accidentally killed while possessed by the hiss.
Final Fantasy Resonance Overviewdata
Jason introduces Final Fantasy Resonance as a traditional HD-2D turn-based console JRPG adaptation of the mobile game Brave Exvius without microtransactions.
Roguelike Racing Stakesinsight
Kirk details how Star Wars: Galactic Racer uses a rogue-like tournament structure where crashes have real consequences, creating genuine tension missing from other racers.
“the street, which have beautiful art in them, like on the walls, all of which is different.”
“I think my struggle with it is really a large part of what you identified”
“I love this game. I'm enjoying it so much.”
“And I would say, like, artistic idea of this game.”
“The invincibility frames given from a dodge are like crazy long, where you're just like fully face dodging through attacks.”
“The music is really good and it's all original. Combat system is really cool and it's just a lot of fun to play.”
The Triple Click gang FINALLY delivers on a long-overdue threat and does an episode about Control Resonant. They talk about the ups and downs of Remedy's new action game, how long it takes to click with the combat, and how many of the side content shouldn't actually be side content.
15,578 words · 8 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
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