Hosted by Chris Plante, Griffin McElroy and Russ Frushtick
Written by a model from the transcript; not yet reviewed.
The hosts discuss Remedy's sequel, Control Resonant, exploring its transition into an open-world action game set in a tesseract-folded Manhattan starring Dylan Faden. While praising the traversal mechanics, boss fights, and adjustable assist mode, they critique the spongy enemies, pacing of the opening hour, and occasional stilted writing. The conversation also covers Microsoft's recent layoffs and restructuring of Xbox studios alongside a review of Gears of War E-Day, a prequel capturing the visceral chaos of Emergence Day.
The hosts recount a chaotic trip to a crowded Nintendo store and their frustration with blind‑box merchandise.
Hosts introduce themselves, the podcast format, and the episode’s focus on Remedy’s Control Resonant.
Discussion of the game’s premise, setting in Manhattan, and its open‑world action‑combat mechanics.
Review of early gameplay challenges, traversal mechanics, and difficulty settings that shape player enjoyment.
Critique of the game’s storytelling, dialogue, and musical choices, noting strengths and weaknesses.
Analysis of the open‑world structure, side missions, and progression systems in Control Resonant.
Hosts shift to Xbox’s Gears of War E‑Day, covering its narrative, design, and Microsoft’s corporate context.
In-depth conversation about Microsoft’s layoffs, studio restructuring, and AI investment impacts on gaming.
Hosts share indie and niche game suggestions before concluding the episode.
The hosts discuss the strengths and quirks of Fire Emblem Awakening, highlighting its linearity, permadeath option, and unique baby‑time‑travel mechanic.
The conversation shifts to which handheld console would be preferred if the hosts had no PC, with Switch 2 emerging as the top choice for its affordability and growing PC game library.
They introduce Normal Golf Game, a quirky title that plays like a traditional golf game while offering a fresh, humorous experience.
Getting Caught Squeezing Blind Boxesstory
The host recounts a deeply embarrassing encounter at the New York Nintendo store where an employee caught him shamelessly fondling Zelda blind-bag packaging to avoid getting a stack of bombs.
Remedy's Open-World Sequelsinsight
The hosts explain how Remedy shifted from their traditional formula to build an open-world action game starring Dylan Faden, the brother and antagonist from the previous title.
Lowering Difficulty for Better Flowstrategy
A host shares his golden rule for open-world games: dialing down the difficulty to easy early on to avoid frustration and enjoy feeling like a total badass.
Missing Out on Run the Jewelsinsight
The hosts point out a bizarre needle drop in Control Resonant where the music heavily implies they wanted a Run the Jewels song but had to settle for something else.
Gears of War E-Day Pre-Launch Layoffsdata
Chris Plante highlights the bizarre timing of the narrative director getting laid off weeks before the launch of the critically acclaimed Gears of War E-Day.
Learning SQL Through Detective Gamesinsight
The hosts review a listener recommendation about a UI roleplaying game that teaches SQL database programming while solving minor crimes in an absurd police state.
“I am pretty vehemently against Blind Box stuff because of the obvious like stressful.”
“I was like, well, it's six bucks and I like 90% of the things in here.”
“I think Control Resonant is even further in the direction of they are really figuring out how to make a very fun game while doing their weird ass shit.”
“I am shocked at how much I'm enjoying this game because it is a sequel to a game I didn't care for a lot.”
“I think I like Fates better as, uh, I don't know, as a, as a story and the units, but I really, really appreciate how Awakening is just the one game.”
“Switch 2 is also like more affordable than the other ones, I think.”
“I think that's it for this episode of The Besties.”
“I love nothing more than falling asleep during early episodes of a Survivor season.”
“If you still want to give Fire Emblem a shot, I can recommend Fire Emblem Awakening.”
Control Resonant is technically a sequel to 2019’s Control. But developer Remedy has (as they often do) opted to stretch the definition of sequel as far as possible, converting the third-person shooter series into an open-world action game. Shockingly, it works… once you get your sea-legs. Plus, we talk about how the release of Gears of War: E-DAY falls in the shadow of the brutal layoffs and changes at Xbox.
11,358 words · 3 speakers
Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.
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