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Nintendo Hype, Steam Taxes, and the Best Games Ever [Mailbag]

Triple Click

Hosted by Jason Schreier and Kirk Hamilton

1h 14m
Transcript

Original podcast

Summary

Written by a model from the transcript; not yet reviewed.

This mailbag episode features hosts Kirk Hamilton, Maddy Myers, and Jason Schreier answering listener questions about gaming hype cycles, AI tool limitations, media intake frameworks, and video game lists. The hosts discuss the frustration surrounding Nintendo Direct announcements, examine the tax deductibility of platform fees on digital storefronts, and share personal strategies for thoughtful media consumption. Throughout the conversation, they also debate whether recent game releases compare to historical classics and share recommendations for upcoming releases and television series.

  • Platform fees charged by digital storefronts like Steam or Apple are fully tax-deductible as business expenses. 26:20
  • Taking notes and knowing the intended output helps create more thoughtful and structured opinions on media. 29:54
  • Generative AI tools like ChatGPT are notoriously unreliable when calculating or managing time-based plans such as jet lag schedules. 0:40

Chapters

  1. 0:04
    Podcast Intro and Host Introductions

    The hosts welcome listeners, introduce themselves, and set the stage for the episode's Q&A format.

  2. 0:36
    Jet‑Lag AI Plan Blunder

    Jason recounts his failed attempt to use ChatGPT for a jet‑lag schedule, highlighting AI's time‑keeping flaws.

  3. 2:29
    Listener Support and Bonus Episodes

    The team explains how listeners can support the show and details the monthly bonus episodes they produce.

  4. 6:11
    Nintendo Direct Hype and Fan Frustration

    A listener asks how to balance excitement for Nintendo's hype cycle with disappointment over missing big titles.

  5. 16:39
    Dreams About Podcasting and Lucid Dreaming

    A listener's dream about the podcast sparks a discussion on lucid dreaming, podcast influence, and sleep habits.

  6. 26:14
    Steam and Apple Platform Fees Explained

    The hosts clarify how platform cuts are treated as business expenses and their impact on developers' taxes.

  7. 29:30
    Mental Frameworks for Media Consumption

    The trio shares note‑taking and analytical strategies they use to deepen their understanding of games, books, and shows.

  8. 39:47
    Best‑Game Lists and Industry Trends

    The hosts debate why recent all‑time best‑game lists are sparse and whether studios are less ambitious with sequels.

  9. 42:04
    Interactive Game Ranking Process

    The hosts explain how they built an online voting game comparison tool to generate a list of the top 500 games.

  10. 42:40
    Debate Over List Criteria

    Discussion about whether a best‑games list should prioritize quality, legacy, or data availability.

  11. 43:45
    Influence of Legacy Games

    Exploration of how older, historically important games tend to dominate best‑games lists despite newer titles' merits.

  12. 45:36
    Thought Experiment on Recent Games

    Hosts consider whether recent releases should be added to the all‑time best‑games list and why they are underrepresented.

Highlights

  • 0:40

    ChatGPT jet lag plan failurestory

    Jason Schreier shares a humorous anecdote about asking ChatGPT to create a jet lag schedule for his trip to Tokyo, resulting in a completely unworkable plan that suggested sleeping until 10 a.m. on the day of an 11 a.m. flight.

  • 6:15

    Nintendo Direct hype backlashinsight

    The hosts discuss how companies build up unrealistic expectations through live-streamed marketing events, leading to fan frustration when specific unannounced titles like a new 3D Mario or Smash Bros do not appear.

  • 26:20

    Explaining digital platform tax deductionsstrategy

    The hosts break down how revenue shares taken by platforms like Steam function for tax purposes, explaining that developers only pay taxes on the net income they actually keep.

  • 29:54

    Frameworks for mindful media intakestrategy

    Responding to a listener asking how to develop thoughtful opinions on books and games, the hosts explain their note-taking methods and the practice of analyzing how a piece of media was created.

  • 39:59

    Decline of all-time best listsdebate

    Addressing a listener's data point that fewer games have been added to Wikipedia's aggregate best-of lists since 2020, the hosts debate whether game quality has dropped or if legacy outlets simply stopped making such lists.

  • 50:32

    Marvel's Wolverine development troublesinsight

    Kirk Hamilton shares his impressions of Marvel's Wolverine, noting that while the protagonist's performance is strong, the game suffers from repetitive combat and feels like it underwent a troubled development cycle.

  • 1:06:52

    NFL Rams jet lag experimentstory

    Jason Schreier shares a sports story about the Los Angeles Rams attempting to beat jet lag by flying to Australia just before a game and trying to stay on California time, which ultimately resulted in a 27-7 loss.

Quotes

  • “I have a lot of platform fees on, for example, Patreon for strong songs.”
    Kirk Hamilton · 26:32
  • “In taxes, it just means you're deducting.”
    Jason Schreier · 27:05
  • “And we did, we had a game on the website where you could vote.”
    Unnamed speaker · 42:04
  • “Like you make a list of the best games of all time because you know, people are always kind of Googling that.”
    Kirk Hamilton · 43:03
  • “Because it's, it's why Citizen Kane is never going to leave the conversation about film because it was so influential and just kind of created certain storytelling techniques that hadn't previously been used.”
    Unnamed speaker · 47:15
  • “I actually really like the interpretation in this game, which surprised me because the trailers didn't really show that to me.”
    Unnamed speaker · 57:01
  • Maximum Fun 2:29–4:55
  • Soundheap 48:27–49:20
  • Maximum Fun 49:15–50:13
  • Maximum Fun 1:14:01–1:14:19

About this episode

The TC gang answers your burning questions, and also talks about their dreams.

Transcript

0:00
1:14:50

15,812 words · 7 speakers

Speaker names marked are inferred from speaking time and the show’s known hosts — they are not voice-verified.

Topics

  • Australia
  • Wolverine
  • The Rehearsal
  • Insomniac
  • Triple Click
  • Half-Life 2
  • ChatGPT
  • Baldur's Gate 3
  • Elden Ring
  • Nintendo Directs

Page updated · transcript and summary are machine-generated